Posts Tagged ‘Invisible Inc’

This Post Will Self-Destruct in Ten Minutes: Invisible, Inc.

By Adam Smith on March 14th, 2014.

Due to the explosive nature of this post’s contents, we’re working to a tight schedule here. I’m going to cut straight to the chase and I suggest you read as fast as you possibly can. The mighty Klei Entertainment sent an encrypted message to my neural inbox to let me know that their turn-based tactical espionage game, Invisible, Inc., is now available in alpha form. You can pre-purchase from the official website, which will give you immediate access to the game’s current build by means of a redeemable Steam key. The game will be available to buy directly through Steam Early Access in the near(ish) future. A new trailer, below, shows a spot of isometric infiltration and contains music that would fit happily in a new No One Lives Forever game.

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Klei On Invisible Inc’s New Name, Difficulty, Release Plans

By Nathan Grayson on January 23rd, 2014.

It’s been nearly a week since Klei ROCKED THE HEADLINES by changing its turn-based strategy stealth game’s name from Incognita to Invisible, Inc. “What could it possibly mean?” nearly every human on Earth pondered simultaneously. Then they all caught the hidden pun, embedded with a deadly precision, and chuckled in perfect harmony. With that blanket of sound covering their actions, Klei quickly slipped all sorts of new features into the rechristened game before anybody even knew what hit them. They thought they got away with it, but I knew what was up. I tracked designers James Lantz and Jason Dreger back to Klei’s secret cyber-noir rooftop lair and forced them to divulge secrets about the new name, the game’s (some would say) too-high difficulty, plans for upping replayability, how much content will be in the final game, and when Klei’s hoping to release it for real. All that and more is below. 

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Has-Been-Cognita: Klei’s Next Now ‘Invisible, Inc’

By Nathan Grayson on January 17th, 2014.

It’s dangerous being an international master of espionage. In between all the hideously interesting intrigue, early exposure to crazy cool tech, and bottomless piles of hot, filthy sex that just happen wherever you are, there’s all sorts of horrible stuff. You could, for instance, get captured and have your memories wiped, your entire identity brainwashed away as though merely gum on an old tennis shoe. I assume that’s exactly what happened to Klei’s espionage XCOM Incognita, which is now going by new alias Invisible, Inc for mysteeeeeeeeeerious reasons. I have inquired for further information, but for now we’ll just have to make do with a new trailer and information on the Early Access alpha‘s latest major update.

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