Posts Tagged ‘inXile Entertainment’

Torment: Tides Of Numenera Coming In 2016

Torment: Tides of Numenera [official site] has never been given a firm release date, though vague, smooshy plans have bounced the RPG from December 2014 to the first half of 2015, then the final quarter of 2015, and, now, into 2016. Developers inXile Entertainment have announced that they’re looking at next year for their crowdfunded spiritual successor to Planescape: Torment, as they want to, you know, make it good and not rush it out. Which sounds sensible – past a certain point of lateness, just make sure you do it right.

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Revving Up: InXile Expand, File Autoduel Trademark

Even with Wasteland 2’s enhanced edition [official site] in the bag, RPG revivalists inXile Entertainment still have a couple of irons in the fire. There’s the not insignificant matter of Torment: Tides of Numenera, which began as one of the most successful gaming Kickstarters ever, and the recently announced The Bard’s Tale as well. The company is expanding, with a New Orleans satellite studio set to open and create 50 new jobs over the next five years.

A trademark filing spotted by the RPG Codex suggests one possible reason for the expansion – another license for another RPG. This time it’s Autoduel, the vehicular combat game derived from Steve Jackson Games’ Car Wars.

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Fancy Fancy – Wasteland 2: Director’s Cut Is Out

You think your copy of Wasteland 2 [official site] is plain and unadorned, do you? Go on, check your pocket. Like a street magician without the tight black t-shirt (you can’t squeeze 40-odd people into one of those), inXile Entertainment have distracted you with their god-awful tattoos and some slick patter about the weather then quietly slipped into your pocket a copy of Wasteland 2: Director’s Cut. It’s the improved, expanded version of the post-apocalyptic RPG with fancier graphics, more voicework, character perks and quirks, a rebalancing, and more.

Or you can stick to the old version, if you want. Magicians make me feel uneasy too.

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Watch This Torment: Tides Of Numenera Crisis Footage

The Numenera pen-and-paper roleplaying system does a lot of interesting things to simplify stats, combat, and to offer players more choice in action and outcome. I am extremely interested to see how those systems translate to Torment: Tides of Numenera [official site], which is using the setting and system as a basis for a spiritual successor to the beloved Planescape: Torment. The first chance to see some of how it’s working is in a video below, as Jeremy Kopman – who has the excellent job title of ‘Lead Crisis Designer’ – talks through the game’s encounter system.

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Wasteland 2: Director’s Cut Emerging In October

After releasing Wasteland 2 [official site] last September (it was pretty good, said we with a few grumbles), developers inXile Entertainment set about polishing it up. That was partially for a console release, but also to make it fancier for us all.

Coming as a free update to owners of Wasteland 2, The Director’s Cut brings improved graphics, new character perks and quirks, a rebalancing, and other nice things. inXile have now declared a release date, a little later than their planned summer launch, but not too far away: October 13th.

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New Name, New Trailer For Wasteland 2 Director’s Cut

A ‘Game of the Year Edition’ is, of course, the base game plus its DLC/expansions, released to put everything in one convenient bundle for newcomers and to boast that at least one person, somewhere thinks your game is amazing. That’s not what Wasteland 2‘s [official site] GoTY Edition was going to be, so wisely they’ve changed the name.

A new trailer shows off a little of what’s now called Wasteland 2 Director’s Cut, with its new engine and whatnot.

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Torment: Tides Of Numenera
How inXile Are Bringing Pen-and-Paper To PC

I’m interested in Torment: Tides of Numenera [official site], but not for the typical reason around these parts – I’ve only ever played the first two hours of Planescape: Torment, to which the game is a spiritual successor. Instead, my interest is the result of playing the game’s other source material: Numenera, a pen-and-paper roleplaying game set a billion years in the future, which throws out much of the levelling, stats and combat of D&D-derived games in favour of a streamlined system that favours storytelling and improvisation above numbers and hard rules.

Curious about how many of the pen-and-papers unusual systems were being translated to a computer RPG, I spoke to inXile’s Colin McComb and Thomas Beeker – creative lead and associate producer, respectively – about bringing effort, cyphers, GM intrusions and backstories to the PC.

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Scary Monsters And Nice Sprites: The Bard’s Tale IV Trailer

inXile Entertainment are seemingly transitioning to being a crowdfunding-only studio, freeing themselves of publishers by leaning on fans and admirers. They’ve picked a trick or two up from their years with publishers, though. Such as: never release a trailer alongside your big announcement; save it for a few days later to score a second surge of interest.

So here’s the first “in engine” trailer for The Bard’s Tale IV [official site], inXile’s follow-up to Interplay’s 1980s dungeon-crawling series, which is currently storming Kickstarter.

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Epic Lute: Brian Fargo On Bringing Back The Bard’s Tale

Looks like concept art. Is actually in-game shot. Except the logo in the bottom left. That would be INCREDIBLY distracting.

Having successfully brought Wasteland back to life with the help of 61,920 of its closest friends, Brian Fargo and inXile Entertainment are turning their attentions to another classic RPG – The Bard’s Tale [official site]. Forget the appalling comedy vacuum from a few years ago, this is The Actual Bard’s Tale IV, both a return to and modernisation of dungeon crawling with a few new tricks up its sleeve. The Kickstarter begins June 2nd, but Fargo gave us a quick preview of what to expect.

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Free Wasteland 2 Add-On: Better Graphics, New Stuff

click to embiggen me. Missus.

Despite generally positive buzz, I didn’t get too far into Wasteland 2 [official site] because babies/RPGs are so long, but if there’s one guaranteed way to make me revisit a game it’s to improve its graphics. So many years of playing games, and still I’m such a moth to pixel-shaded flames. Pfft, like new graphics ever actually made a game more enjoyable, yet I choose to believe they will every single time. New graphics aren’t the only addition to the newly-unvieled Wasteland 2 GOTY Edition, however. “Major enhancements to gameplay”, apparently. Most importantly it’s free to all existing W2 owners.
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