Posts Tagged ‘inXile Entertainment’

Torment Devs On Progress, Death, Putting Story First

By Nathan Grayson on August 7th, 2013.

There is a new Torment game in development. In the year 2013. Isn’t that mad? My heart does a kind of fluttery thing every time I think about it – like butterfly or a potentially fatal circulatory condition. But at the same time, it’s a fact that’s shockingly easy to forget about. Wasteland 2 is currently siphoning away most of inXile’s attention, so mum’s been the word out of Torment: Tides of Numenerararara‘s twisted dimension. Me being the FEARLESS journalist that I am, however, I bravely got invited to inXile and – throwing caution to the wind – asked questions during my scheduled interview with studio head Brian Fargo and Torment lead Kevin Saunders. They answered every last one, probably out of fear.

Find out about the most recent developments in Torment’s story, writing, combat, very unique death mechanics, weirdness, and tons more after the break. We also end the interview by discussing the impending doom of reading and writing. It’s cheery stuff!

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A Day With Wasteland 2

By Nathan Grayson on August 1st, 2013.

I recently had the privilege of visiting inXile’s balmy, exceedingly pleasant beachside lair (they don’t make exiles like they used to) – at which point I of course did my best to avoid the light of day as much as possible. I was in Southern California for one reason and one reason only: to explore a festering, godforsaken bullet hole of a wasteland, and this time it wasn’t even Los Angeles. Or at least, not the real one. Wasteland 2 was the name of the game, and inXile was kind enough to show me, well, pretty much everything.

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Wasteland 2’s Delay: All About Making Choice Matter

By Nathan Grayson on July 30th, 2013.

Wasteland 2 isn’t coming out when we thought it was coming out. That’s probably the greatest tragedy of modern times, maybe of recorded human history. But the reasoning behind it is actually far more interesting than inXile’s original blog post let on. Yes, yes, polishing up the rusted over cessparadise is a big part of the developer’s reasoning, but even once it’s feature complete, creative effort will continue right up to the last second on one key portion of the game: choice and reactivity. Think less Mass Effect, more Witcher 2 with a hint of Deus Ex. And maybe even more than that.

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Time’s A-Wasteland: Wasteland 2 Delayed

By Nathan Grayson on July 20th, 2013.

In all honesty, I don’t get terribly excited about many games anymore. I mean, I still love them, but there are just so damn many all the time, skittering around in the vents of my life and eventually emerging to nest in my hair. So it is something of a significant statement when I say I’m really, really excited about Wasteland 2. I want it gracing my radiation-scorched palms right this very moment, but instead it looks like I’ll have to wait until a sooty, mysterious undetermined date. Now, there is good news here: a beta’s launching during the game’s original release month of October, but it will (at least, initially) be backer-only.

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Bags Of Fun: Wasteland 2 Takes Inventory

By Adam Smith on June 3rd, 2013.

not a picture of a bag

As a man who has spent entire days asking myself if it’s healthy to spend so much time staring at ASCII representations of dungeons and dwarves, it’s something of a shock to find something in my inbox that makes me realise just how much of my personality was plucked from the containers marked ‘nerd’ and ‘dweeb’. In this instance, it’s a video for Wasteland 2 that provides the trigger, but it does at least prove that the developers and large parts of the fan community are at least as ridiculous as me. The footage lasts for two minutes and it’s all about inventory management. Grids are discussed earnestly and I’m happy with what’s shown. Happy. About arranging imaginary pants on a screen. Bloody hell.

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A Little More Conversation: Wasteland 2

By Adam Smith on February 25th, 2013.

The first footage of Wasteland 2 caused the internet to grumble, even though the game hadn’t inadvertently become a third-person cover shooter. The concerned comments mostly swarmed around the keyword dialogue system and there was sense to the criticism. The keyword system remains but hovering over an available choice will now cause a preview sentence to appear, providing context before a choice is made. inXile have also clarified details about the camera system and HUD.

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True Grit: Our First Glimpse Of Wasteland 2

By Jim Rossignol on February 11th, 2013.


Wasteland 2 is now deep in the treacherous territory of full-blown development, and the brave crew that are mapping its wild landscape have sent back a transmission to show us what they’ve been up to, as you can see below. It’s looking mighty tactical and happily post-apocalyptic. Go take a look.
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Post-Apocalyptic Funding: Wasteland 2’s First Screenshot

By John Walker on July 21st, 2012.

Click me!

The very first screenshot from Brian Fargo’s Kickstarted Wasteland 2 has emerged, and it’s a doozy. Click on the pic above to see it full size. Describing it as “a first pass”, the Unity game is clearly already looking splendid. Fargo also points out that it’s lacking particle effects and post-processing, and that it’s just one environment, and the camera angle isn’t fixed, and and and… Brian! It’s okay! It’s a great shot! Look at that scorpion!

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Radiating Passion: Wasteland 2’s Design Document

By Adam Smith on June 12th, 2012.

Wasteland 2 is one of the fathers of the now adolescent Kickstarter revolution and, in keeping with early suggestions, it looks like this is one dad who’ll be comfortable having all the necessary talks with his kids. Very open he is.

“We are not afraid of the transparency of our process and thinking and intend to share it along the way.”

That said, today not only brings the superbly redesigned artwork above but also, as spotted by Blue, the release of a “vision document” that contains a huge amount of information about the principles that will drive development. Read it in the link back there or follow me to the irradiated underbelly where selected morsels roam.

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!!! Obsidian Joining Wasteland 2 – On One Condition…

By Alec Meer on March 30th, 2012.

Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obsidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

Oh my word. The minds behind Wasteland, Fallout and Planescape, together (or more accurately together again, in many cases). A veritable RPG supergroup. This has to happen.
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Kickstarter Evolved: Fargo Wants To “Kick It Forward”

By Adam Smith on March 23rd, 2012.


The Wasteland 2 Kickstarter page, which has a goal of $900,000, currently shows over $1.5 million pledged with 25 days left to go. This means the game will release on Mac and Linux as well as Windows but there’s more to the story. In an update, Fargo shares some of the “nice human moments” that appear to have been as pleasing as the vast amounts of money people have hurled at their screens. All the goodwill has inspired the creator of post-apocalyptic hell-zones to share an idea that has the potential to change how we all think about Kickstarter projects, even though I for one am still trying to work out what I think about the current state of Kickstarter projects. Brian Fargo wants to “Kick it Forward”.

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Fall In: Wasteland 2 Kickstarter Is Live

By Adam Smith on March 13th, 2012.

You’ve read the interview (right?), some of you have even tried to throw money at the screen, and now the screen will actually accept your money if this is something you’d like to support. The Kickstarter page for Wasteland 2 is now live and is currently receiving about $1,000 per sentence I write, which means I should stop writing sentences and just paste in the link. The page has details of the incentives, quotes one of our readers, and also contains an informative and rather amusing video that explains why Fargo wants to make the game, and also recreates the difficulties he’s had convincing publishers that the world wants a Wasteland sequel. “There was a Fallout 1 and 2?”

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Pork Chop: Super Meat Boy In Choplifter HD

By Quintin Smith on June 2nd, 2011.

Fancy meating you here.

In one of the odder cameos of recent memory, developers inExile have confirmed that Meat Boy (of Super Meat Boy) will be appearing in Choplifter HD, their upcoming “reimagining” of 1982 title Choplifter. Why? Well, why not? But wait, there’s more! The new trailer you’ll find after the jump shows that Choplifter HD will also boast zombies that’ll eat VIPs and cling to your helicopter. That’s innovation, right there.
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