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Posts Tagged ‘io interactive’

Stealth Assured: Hitman Absolution Interview

By Dan Griliopoulos on January 11th, 2012.

Just after seeing Agent 47 do his rather John Woo-like thing, our man Dan Gril sat down with Tore Blystad, game director for Hitman: Absolution aka Hitman 5 aka Hitman: Subtitle, and asked the most pressing of questions: whether we’ve lost the silent assassin to open action aimed at impatient console gamers, or if stealth and caution are still very much the order of the day. And also where 47 gets his suits from.
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Hitman: Absolution, When Subtitles Attack

By Adam Smith on December 12th, 2011.

Giant face looms from shadows, leaves bodies in its wake

The VGAs coughed up a new trailer for Hitman: Absolution, which is crammed with sneaking, stealthery and silence. Except for all the parts with windows exploding in slow motion and The Bald One murdering almost every single person in his path, which just happens to take him through a hospital ward. Those parts are quite noisy. There’s also a crying nun. She is crying because of the constant gunfire and images of men being shot through the abdomen at point blank range. Do you want to see such things? They are below.

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Talking And Stalking – Hitman: Absolution

By Adam Smith on November 4th, 2011.

This is some atmospheric stuff. Lightning.

When I witnessed a playthrough of Hitman: Absolution I expressed my concern that there was more murder than assassination and that the level shown looked rather linear. I was fully aware that what was on display may not be representative of the actual hits in the game, showing barcoded-billiard-bonce on the run rather than in his more usual mode of calmly calculated cash-for-cadaver commerce. Here then is another view of the same level, with commentary from game director Tore Blystad and gameplay director Christian Elverdam, as a counterpoint to some of my queries and doubts.

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Noisy Assassin – Hitman: Absolution

By Adam Smith on September 26th, 2011.

It's always rainy in Chicago

Hakan Abrak, lead producer of Hitman: Absolution, held a developer session at the Eurogamer Expo this weekend and I was there to see the game in action. The version we were shown was a pre-alpha build running on PS3 and only covered a single level but, notepad in hand, I managed to scribble down enough impressions to share the bits that made me excited and the other bits that made me raise an eyebrow in a quizzical fashion. Now I’m trying to work out if I’m any closer to understanding the game than I was before the session.

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Agent 47 To Attend Eurogamer Expo

By Lewie Procter on September 5th, 2011.


Perhaps not in person, but in spirit. IO Interactive are sending lead producer Hakan Abrak to give a presentation on Hitman: Absolution to the good people attending E2 this year. We’ve already had a sneaky peak at some early footage of Hitman 5 in action, but hopefully this will be a chance to see it being played properly, and prod at the mind of the bloke producing it.

We’ll be there, front row hopefully. Listen out for me asking Hakan how many guns are in his game.

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Hitman: Absolution Trailer is CG, Ambiguous

By Jim Rossignol on June 8th, 2011.


I say, those computer games people are getting rather good at making cinematic trailers! This one’s quite the thing.

The game is out some time next year.
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The Fifth ‘Man: Hitman Absolution CG Spot

By Alec Meer on June 7th, 2011.

Maybe he should have dressed up as a pillar. It's probably easier than climbing all that way up one.

Edit- The trailer is no more. For now, anyway. Sorta-explanation below.

We’re still agonisingly denied a look at Hitman 5, aka Hitman: Absolution, aka Hitman: Subtitle in as-it-plays action, but at least we’ve got some raaaawk-soundtracked, stylised pre-rendered kill sequences and scene-setting to stare at. It also features a sort-of naked lady, but you can’t really see anything, but if you’re reading this in a place where an image of a sort-of naked lady but of whom you can’t really see anything would cause you trouble, like a nunnery or on a projector in a primary school classroom, you probably shouldn’t carry on.
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The First Hitman: Absolution Screens

By Jim Rossignol on June 6th, 2011.


Are they screens, or are they “target renders”? I’ve blatantly pinched them from Eurogamer and posted them below so that you can decide.
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Confirmed: Hitman 5 Includes Hands, Towers

By Alec Meer on March 21st, 2011.

C'mon, it's no less dumb than a barcode

And so begins the long, long road to actual information. Game marketing in the second decade of the 21st century is all about the drawn-out tease – we already knew Hitman 5 was in on the act due to news of an apparent alternate reality game associated with sharp-suited baldieman Agent 47, and now we have the results of said ARG. Screenshots! Screenshots of gloves!
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Hitman 5 Is Coming, Has ARG

By Jim Rossignol on March 17th, 2011.

Has the milkman been? No.
We’ve heard rumours for a while now, but it seems like the reveal must be getting close. Why? Well, the chaps over on HitmanForum have stumbled across what seems to be an ARG teasing the fifth Hitman game. Reading the thread, I’m not sure it entirely makes sense, but it’s early and I haven’t had my tea.

In other news: HITMAN 5! It’s enough to make a man want to play Blood Money again.

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Killed It With Kisses: Kane & Lynch 2 Trailer

By Kieron Gillen on July 30th, 2010.

I am basically him.

Following the demo earlier in the week, Io are continuing their attempts to get everyone all worked up over the return of their burly men shooter with a new trailer. They’re not doing a bad job. The trailer’s a lot of fun, especially the ENORMOUS PINK LETTERS. Early word on this is actually impressively positive, with a “Best second iteration after a disappointing first game since Assasin’s Creed” sort of vibe. You can also pre-order at the moment at Steam to get 10% off, if you’re already sold. The trailer follows…
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