Posts Tagged ‘io interactive’

Have You Played… Kane & Lynch 2?

By Alice O'Connor on October 9th, 2014.

And then, the murder starts.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Scurrying through grubby neon streets like the vermin you are, scrambling from cover to cover that’s too low to conceal your lumbering body, desperately trying to find more ammo as you ineptly spray bullets, that’s when Kane & Lynch 2: Dog Days is at its best. Its Shanghai is still one of my favourite video game cities. And then IO Interactive (them wot do Hitman) slightly spoil things by giving you fancy rifles towards the end.

Read the rest of this entry »

, , .

48 Comments »

Grand Designs: Big Level Blueprints For Next Hitman

By Alice O'Connor on May 29th, 2014.

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

Read the rest of this entry »

, , , .

39 Comments »

IO’s Open Letter: Hitman’s Next Contracts

By Adam Smith on January 16th, 2014.

IO-Interactive have released an open letter about the future of their foremost franchise onto the wilds of the internet. It’s addressed to ‘all Hitman fans’ but even if you’re not included in that group, you can read it by clicking on this link. Don’t worry about mail fraud, just take a big whiff of the page and remember the words of Billy Shakesticks – “A press release by any other name would smell as sweet.” The wording of the statement acknowledges some of Absolution’s sins, promising “an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels”. Contracts Mode will return and if the missions live up to the wording here, it could be applied extremely well.

Read the rest of this entry »

, , .

42 Comments »

Agent 40 Winks: Hitman Cancelled, Uncancelled

By Alec Meer on January 7th, 2014.

Hello there. Things have sounded a little unhappy at Hitman and Kane & Lynch devs IO Interactive for a while now, in the wake of 2012′s Hitman: Subtitle achieving neither the acclaim or the spondoolies it was hoped to. Last year, the Square Enix-owned Danish studio saw half its workforce removed from their jobs, along with claims that the remainder would get to do nothing but Hitman games. Yesterday, reports circulated that the Next Jennifer Hitman game had been quietly garotted. That claim, despite being made on a Square Enix Montreal senior game designer’s LinkedIn profile, has now been denied.
Read the rest of this entry »

, , .

42 Comments »

Kane And Lynched: Hitman Dev Hit With Huge Layoffs

By Nathan Grayson on June 18th, 2013.

So many layoffs. When will the carnage end?

After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.

Read the rest of this entry »

, , , .

32 Comments »

Agent 47 Didn’t Ask For This

By Alec Meer on December 3rd, 2012.

His head is too big

Why distort one beloved franchise when you can do two at once? The latest DLC for Hitman: Ablutions once again fails to add new missions, ideally in a Streets of Hope vein, but instead a new costume and gun which can only be used in the Contracts mode. This new costume is the kevlar’n'metal duds of one Adam Jensen, he of Deus Ex: Human Revolution fame. This happens due to Hitman and Deux Ex being publisher stablemates, of course. As far as I can tell there is no narrative justification for why Baldy McChoke would come to acquire the augmented form of a mopey, bearded cyborg from the future, but hell, if Ridley Scott can contrive to unite the Blade Runner and Alien universes then this is no less silly.

The DXHR togs do make 47 look a bit like Gunther, mind.
Read the rest of this entry »

, , .

119 Comments »

Hitman: Conversation

By Alec Meer on November 23rd, 2012.

worst hiding ever

In which Adam, who has played it all, and Alec, who has played around a third of it, gather to discuss IO Interactive’s divisive Hitman: Absolution. Devout Blood Money disciple Adam felt let down by this latest reinvention of Agent 47 – does Alec feel differently? (“No.”) They do find some positive things to say about it though, promise.

Alec: I’ve been playing some Absolution. It’s brilliant! Just kidding. It’s a nasty, grimy, uneven game.

Adam: I almost wish I had someone to debate it with, who did think it was brilliant. But I think I’d just say YOU’RE WRONG and we’d find little common ground. I have been pondering how much of my dislike does come from the ugliness of it – I don’t think it’s well designed on the whole but there are bright spots. I wonder if I’d feel more sympathetic toward those if they weren’t wrapped in grime.
Read the rest of this entry »

, , , .

91 Comments »

IO-Nara: Squenix Montreal To Make Next Hitman

By Adam Smith on November 22nd, 2012.

With Hitman’s latest subtitle so recently creeping into public view, IO are already talking about 47′s future. Speaking to OPM, Absolution’s director Tore Blystad confirmed that the next title in the franchise will be developed at Square Enix Montreal rather than remaining in-house. Blystad reckons development will follow a similar pattern to work on the Call of Duty games, so presumably we can expect development duties to alternate between Squenix and IO as they do between Treyarch and Infinity Ward. It almost certainly means we’ll be seeing the wigless wonder more frequently in the next few years. Three weeks ago I would have said that was a good thing. If you’ve played Absolution, perhaps you’d care to compare your thoughts with mine?

Read the rest of this entry »

, , , , .

53 Comments »

Wot I Think: Hitman – Absolution

By Adam Smith on November 18th, 2012.

Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.

Read the rest of this entry »

, , , , , .

286 Comments »

Not Entirely Silent Assassin: The Sound Of Hitman

By Nathan Grayson on October 30th, 2012.

Amidst the eardrum-bursting din of day-to-day existence, it’s easy to lose track of the little things. The important things. For instance, when was the last time you tossed your schedule in the wastebasket, picked up the phone, and called Agent 47 voice actor David Bateson to tell him how much you appreciate the tremendous role he’s played in your life? His vocal stylings are the perfect mixture of gruff, foreboding, and silky smooth – a beautifully layered sandwich of sound that often goes under-appreciated. But Hitman: Subtitle has many noises. Let them enter your sound-intake orifice after the break.

Read the rest of this entry »

, , .

27 Comments »

Hands-On: Hitman – Absolution

By Adam Smith on October 5th, 2012.

So many bodies stuffed into closets, so many innocents caught in the crossfire, so much blood on my hands. Out, out damn spot. Oh no, wait I was wearing gloves the whole time. Everything’s fine. Hitman: Absolution is best played without a conscience for its pleasures are of flesh punctured and perforated. I’ve killed in many ways as I played through the game’s opening missions and after the early elation of having the piano wire back in my hands, I’ve had a long think about the best and the worst of the experience.

Read the rest of this entry »

, , , , , .

52 Comments »

Disco Demolition – Killing With Style In Hitman: Absolution

By Nathan Grayson on October 4th, 2012.

Honestly, I want a Hitman-style game in which everything really *did* slip. You play as a well-meaning but fatally bumbling bald man who accidentally murders a number of tremendously important people. He's very, very sorry about it, though.

We’ve seen quite a lot of Hitman: Absolution in the run up to its November launch. Some of it has been downright brilliant. As for other bits, well, the less said the better. But ultimately, the core of Agent 47′s exceedingly snazzy murdertimes (or exceedingly murdery snazzytimes, depending on your point of view) remains: you kill people, but in clever, conspicuously inconspicuous ways. That’s what today’s reel of footage is about, and it also includes a very important lesson: Disco’s not dead. In actuality, it was the killer all along.

Read the rest of this entry »

, , .

35 Comments »

The Contract Is On: Hitman – Absolution

By Adam Smith on September 28th, 2012.

My relationship with Hitman and his latest subtitle is one of love at fifth sight. It hasn’t been a whirlwind romance, instead starting with something more like a few gentle but malodorous gusts of disappointment, but now I think we’re just about ready to snuggle again. The Contracts mode, with its freeform hits, could have been designed to twang at my heartstrings and with David Bateson’s back on vocal duties whispering sinister somethings into my ear, I’m ready to be impressed. I wrote about Contracts in a hotel room, eschewing offers of German beer in favour of typing excitedly about simulated murders. Here’s an eighteen minute video very similar to what was shown at Gamescom.

Read the rest of this entry »

, , .

31 Comments »