Posts Tagged ‘io interactive’

E3 09: Mini Ninjas Trailers


A friend of mine seemed distraught about Mini Ninjas. “Why would you be developing that, when you could be doing another Hitman game?” He’s right, of course, but this does look reasonably entertaining – and I can only assume that Io are developing another Hitman game, as yet unannounced. Anyway, your diminutive assassin in this game isn’t going to require quite so much thought in play, but he can hide inside a pig, which is something 47 hasn’t tried.
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Will It Be A Hit, Man? Io’s Next Game


Rather than following up on previous experiments in ultra-violence, Hitman, or Kane & Lynch, Danish devs Io Interactive have decided to head for the cell-shaded hills and create a cute action game entitled Mini Ninjas. As you might expect from the title, it’s a game that features diminutive dudes with sharp sticks, and some kind of Kung Fu cliché. A worthwhile new direction after the Kane & Lynch controversy? Or did Io actually take the time to watch the Hitman movie and decide that their next brush with Hollywood had better be via Pixar? Whatever the motivation, I have to admit I like the look of the giant lumbering evil samurai, and the fact that there’s a happy panda involved. There’s far too many sad pandas around these days, and this is all very cute.

Debut teaser trailer post-click.

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IO On Kane & Lynch Scandal & Scores

Games Radar have thrown up an agreeably frank interview with IO Interactive’s Jens Peter Kurup, the director on the now infamous Kane & Lynch. It focuses specifically on the game’s critical drubbing – or, at least, perceived critical drubbing – and features some discussion of the Jeff Gertsmann firing over his Gamespot review of K&L. A “conspiracy theory”, to Kurup’s mind.

“It was surreal to sit in Copenhagen and watch the game get shredded in forums for reasons and feelings that didn’t all seem entirely based on the game itself. I know this might sound like a sissy song of “Boo-hoo! This isn’t fair” and other unproductive thoughts, but you asked me how I felt and I did feel like that for a couple of weeks after the GameSpot review. Pathetic I know, but in glimpses I still feel it, because when I meet somebody who hasn’t played the game, I can be fairly sure that his or her opinion is based on the GameSpot review. It just won’t go away.”

Worth a read, especially now we all (hopefully) have enough distance from the Gamespot fustercluck to think about it, and the game involved, calmly. I do keep meaning to give K&L a play, as it’s honestly very difficult to believe the guys behind the excellent Hitman: Blood Money could mess up quite as badly as popular opinion seems to have it.

Oh – notably, Kurup refers to the game as ‘Kane & Lynch 1′. They wouldn’t – would they?

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Retro: Hitman Blood Money


This is a revised version of a piece I wrote last year for PC Gamer UK.

There’s something on my mind. This being a Hitman retrospective you might think that thing would be murder, but actually it’s the nature of puzzles. You see, it seems to me that each level of a Hitman game isn’t merely a set of rooms full of enemies to be killed or out-sneaked, but rather a kind of multi-solution puzzle. Hitman is more like “Rubik’s Murder Sim” than it is like part of the linear of dude-shooting action games. If a puzzle is “a toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort”, as my dictionary claims, then Hitman’s missions truly are nothing more than puzzles. You don’t need railgun twitch skills to feel supremely confident about your Hitman abilities.
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