Posts Tagged ‘iphone’

Turn Your Phone Into A PC Peripheral With Power-Grid

By Craig Pearson on March 6th, 2012.

Roccat liked the PC so much they put a ring on it. A phone ring!

Hardware makers Roccat were so excited about this that they ran a countdown with the sarcastic slogan: “Isn’t PC Gaming Dead?” Now in my view, only nuclear war or Waitrose’s Butter Chicken deserve a numerically decreasing build-up. Roccat’s reveal can’t match the horror of an atom being split, or the happy ping of a microwave delivering mock Indian tastiness, but it is neat: Power-Grid turns your smart phone into a PC gaming peripheral. It’s definitely not the system enlivening advance they claimed, not least because the PC is wholly healthy, but it will allow you to use your iThing and Google whatsit as a control centre and resource monitor, as well as further few phone-based tricks as well. Let’s enliven PC gaming in three… two… one… ping! Mmm, butter chicken.
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Give ‘Em Enough Rope Arrows: The Iphone’s Spider

By Kieron Gillen on August 11th, 2009.

Don't wave Arachnids at people who are afraid of Spider's faces. It's cruel. Also, funny.

This is outside of our usual mandate, but fuck it. Tiger Style – who comprise of Ion Storm veterans Randy Smith (Lead on Thief: Deadly Shadows, co-designer of the Cradle, designer of Return to the Haunted Cathedral, that guy) and David Kalina (Thief: Deadly Shadows and – er – other malarkies) have released their first game for the Macintosh Individual Phone – or, Iphone. It’s called the Spider: The Secret of Bryce Manor and is an adventurey-thing where you play a spider, bouncing around and making webs. And similar. Reviews so far are absolute fountains and it looks mechanically pretty novel. You can get it from here or watch the video below…
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Doom: The Classic vs Modern Debate

By Alec Meer on May 29th, 2009.

Behind the scenes, in the gelatinous chamber where the RPS Hivemind’s life-sustaining anti-plankton is grown, Jim and I had a brief debate. “We should have a weekly iPhone post”, quoth he. “But so many people will be angered by such a thing”, quoth I. We both then stared at our own iPhones with a mixture of pride and shame, and we wondered. How would the goodly, but sometimes distressingly irate, readers of the Rock, the Paper and the Shotgun feel about such a thing? While we continue to wonder, we can at least justify this: John Carmack, the Great Brain of id Software, talking about the trials and tribulations behind the upcoming iPhone port of Doom, and the issues inherent in visually tweaking (or not) a true-blue PC classic.
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My Pointless Project For The Day…

By Alec Meer on October 21st, 2008.

…was playing World Of Goo using my iPhone as a virtual mouse:

I AM VERY EXCITED AND NOT POSING AT ALL

I am geek, hear me make weird, smug nasal noises. (Also, I apologise for my face.)
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The New PC?

By Alec Meer on June 11th, 2008.

Not pictured: the broken, tiny hands of the slave-children who constructed it

Is the iPhone 3G actually the portable PC? I know far too many people who’ve said ‘that’s it, I’m getting an iPhone’ come yesterday’s announcement of genuinely affordable new model, so I get the feeling it’s about to become a frighteningly ubiquitous device. Not iPod ubiquitous, probably, but, well, Nokia must be bricking it. What really interests me about it is that the new version is accompanied by long-awaited support for third-party applications – including games.
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LucasArts games on iPhone

By Alec Meer on November 26th, 2007.

Is this PC-related? Yeah, I reckon so. It’s about PC games, and about a piece of hardware that works with the PC. I’m sure someone will be kind enough to inform me in unbiased, restrained terms should they disagree, however.

Anyway, despite being a hopeless gadget junkie, I’ve resisted an iPhone. Frankly, If I had a viable form of the internet wherever I went, what precious little social aptitude I have would disappear completely. But a touch-screen phone with which I can pretend Sam & Max Hit The Road is still as funny as I thought it was ten years ago? Ooh.

And yes, I know I could already do this on a horrible Windows Mobile Smartphone, but those are, as I say, horrible. A DS with a flashcart, on the other hand… Ye Olde Pointe’n’clicke Emulatore ScummVM is a wonderful piece of software, and I’m cheered whenever I hear it’s been ported to yet another new platform. I hope that, one day, all-purpose DOS emulator DOSBox will make similar headway, as I want to play Fury of the Furries on the back of my digital camera.

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