Posts Tagged ‘iridium studios’

Yell At Voice-Controlled There Came An Echo On Feb 24th


Voice control pops up in PC games every now and then, but has never stuck around long enough to not be eyed suspiciously as possibly a gimmick. For folks handy with a mouse, the question is often “Why would I want to yell when I can click quicker?” A new trailer for voice-controlled squad tactics ‘em up There Came An Echo goes a far way towards answering that, as well as announcing a release date of February 24th. In short: because being a squad commander yelling at folks who’ll shout back at you can feel pretty cool.

Read the rest of this entry »

Sound Test: There Came An Echo’s War Room

Craig ooohd and ahhd in the direction of There Came An Echo back in April, but I’ll take basically any excuse to mention it again. From Sequence devs Iridium Studios it’s a real-time tactical game with a cyberpunk aesthetic which pushes voice commands as the primary means of interaction. They went through Kickstarter originally, managing a cool $25k above their $90k target in March last year. It’s properly gorgeous and I’m very excited to get my hands and, uh, mouth on it once we get to the planned release later this year. The most recent trailer shows off the war room, a wave-defense style arena designed to allow experimentation with custom voice controls and tactics. Plan carefully how you proceed to it below.

Read the rest of this entry »

Role Playing Rhythms: Sequence

The thing on the right? No way that's beating me in a radical dance-off.

It’s been available on Microsoft’s 360th console for a while now, but rhythm-RPG mashup Sequence is now available on Steam. I’m tempted to call it Puzzle Quest but with rhythm game mechanics in place of match-3 mechanics and nothing I’ve seen suggests I’d be incorrect to do so. There’s a narrative, character customisation, magic and, underpinning it all, the hammering of cursor keys in time to music, which is how all fights would be resolved if I was the God of War. There’s a trailer for the Steam release below, which contains timely and pithy comments about Metacritic. I hope to take a proper look myself when I clamber from beneath the current pile of games entombing me.

Read the rest of this entry »