Posts Tagged ‘iron tower studio’

Wot I Think: Dead State

By Cassandra Khaw on December 11th, 2014.

Dead State has been shambling toward release for years and we’ve been tracking its progress since Brian Mitsoda announced the project in 2010. It looked like it might be the game that revitalised the zombie genre long before the rotters had reached saturation point. It was also one of the few old-fashioned isometric RPGs in development before Kickstarter helped the likes of Wasteland 2 and Pillars of Eternity to burst onto the scene. Dead State’s own Kickstarter in 2012 allowed Double Bear to move into full-time production and the game was finally released last week. We sent survivalist Cassandra Khaw to Splendid, Texas. Here is her report.

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Fallen Empires: The Age Of Decadence

By Adam Smith on November 25th, 2013.

Age of Decadence belongs to the diminishing group of games currently in development that I first took am interest in because of a post on this ‘ere website long before my ugly mug was ever on the ‘About Us’ page. I spent some time with the demo at the end of last year and my interest levels rose so high that my Wonga alert sounded at full blast. I was expecting something similar to Baldur’s Gate but the reality is something else entirely. The game is now available on Steam Early Access, with 60% of the content included and the complete set of features from the finished product.

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Post-Imperial Play: Age Of Decadence Demo

By Adam Smith on December 6th, 2012.

I barely scratched the surface of the Age of Decadence demo when it was released so when I received word from Iron Tower that a new version was available, with all kinds of additions and fixes, I thought it might be a perfect opportunity to revisit. And so I did, only to realise that even the surface is the sort of thing I’d have to scratch at until my fingers were blood-encrusted nubs of bone to form a proper opinion. I’ve played the opening sections with two different character classes and there’s a staggering variety in dialogue, choices and skills. This is shaping up to be the sort of RPG people often complain ‘they don’t make anymore’, or Kickstart with wild abandon. I urge you to try it.

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Role Playing Rome: Age Of Decadence

By Adam Smith on May 11th, 2012.

My Age of Decadence was my early twenties. I travelled slowly down the Mekong river longing for the horizon, drank copious amounts of bourbon in all-night jazz bars and dusty, dilapidated dives, all the while studying the world through an eyeglass of glamour and sleaze. Perhaps not coincidentally I also spent a lot of time in Manchester cafes reading Graham Greene and Paul Theroux. The game Age of Decadence aims to provide players with freedom of choice although I doubt it’s possible to recreate my own youthful exuberance. The trailer below draws attention to a host of other features that can best be described as ‘old-school’, words which I can write but should never say aloud.

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Oh Look, The Age Of Decadence Public Beta

By Adam Smith on March 22nd, 2012.

Well well well. After writing about Dead State earlier today, I now discover that the public beta demo for long-awaited Age of Decadence has been released. It would appear that everybody in the world is trying to download it at the moment and I’m probably not going to help matters by doing this but here’s the only working link I’ve found over on RapidShare. Because it’s downloading quite slowly I haven’t had a chance to try it out yet but here’s hoping it’s as good as it looked when Kieron spoke about it in olden times.

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Cyclopean: The Lovecraft RPG

By Alec Meer on October 15th, 2008.

From Love to Lovecraft… ‘Scott’, mysteriously surnameless lead developer at the newly-formed ‘Team Omega’ over at Iron Tower Studio, kindly drops us a line to let us know he’s working on a turn-based cRPG based on the works of HP Lovecraft. Cthulhu and chums are forever a source of excitement for Men Like Us, so interest = piqued.
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