Posts Tagged ‘Iron-Tower-Studios’

Age Of Decadence Assassin Quest Footage

By Quintin Smith on January 11th, 2011.

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Remember Age of Decadence? Fallout-inspired indie RPG set after the fall of the Roman Empire? Kieron did an A-Grade interview with the angry developer, covering the dearth of dialogue-heavy RPGs and whether turn-based combat in RPGs was, in fact, an anachronism? Well, there’s a new gameplay trailer out. Ooh yes, I can already hear you locking and popping with excitement.
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A Thing For Man To Not Know: Cyclopean

By Kieron Gillen on January 11th, 2010.

Don't fancy yours much

Since Age of Decadence is showing progress towards release, I thought now would be a good time to mention that it’s not the only thing that Iron Tower Are up to. Cyclopean is a Lovecraft derived RPG set in Arkham and involving – oooh – things with tentacles, things man was not meant to know and extreme adjective abuse. It is Lovecraft, after all. It’s clearly long way off, but here’s some concept art and here’s some of the in-progress 3D models. It’s certainly a classic setting for an RPG, but always a tricky one. What sort of things would you have in a Lovecraft RPG? At least it cuts down on the books you’re meant to read as in Lovecraft YOU SHOULD NOT READ THE BOOKS.

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Roman Nose: Age of Decadence Demo

By Kieron Gillen on January 5th, 2010.

Any suitable caption escapes me. Man!

We’re going to be playing catch-up with what happened in the PC world when we were away for a while. One of the bigger indie thrills was Iron Tower releasing their long awaited combat demo. Then they had a tweak and released another one with some bugs removed. While I’m excited about this as ever, I haven’t actually had a chance to the demo yet, so I’ll direct you at Vince for his Combat Survival Guide to ease you in. And an internet video of it in – er – action.
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Against RPG Decadence: Vince D. Weller Interview

By Kieron Gillen on February 1st, 2008.

Graphics!

While I’d been following Fallout-but-in-fallout-of-Roman-Empire indie-RPG Age of Decadence’s development at a comfortable distance, its world collided with Rock Paper Shotgun when Walker posted a little combat teaser the team behind this indie-RPG had released. The thread exploded with readers rejecting its turn-based formality, and then there was a counter-reaction to that. It basically turned into a debate about what the RPG should be in the modern age, and so when outspoken Lead Designer Vince D Weller started chatting behind the scenes, we decided an interview may be a worthwhile thing.

The results are a slowburn towards something incendiary. Vince is angry at many things, from the industry to the modern RPG, from the expectations of audiences to… many things. In fact, it’s somewhat appropriate for a man who steadfastedly believes in multiple-possibilities in the role-playing game, that there’s multiple targets for his ire. In fact, there’s a good chance that Vince is angry with you, specifically, but his J’accuse ranges further than that. Fireworks are lit beneath the cut.
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