Posts Tagged ‘irrational games’

Bioshock Infinite: Gillen vs Levine

By Kieron Gillen on July 7th, 2011.


Since abandoning sitting in my underpants writing games journalism for the glittering world of sitting in my glittery underpants writing comics, it takes a lot to get me out of bed. That said, it always took a lot to get me out of bed. I’m lazy. However, a chance to chat to Irrational’s creative director Ken Levine about all things Bioshock Infinite counts as something that’ll have me tearing the duvet asunder. So when I was asked to do it, I – er – did it.

And then it was transcribed into written words…

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BioShock Infinite E3, The First Two Minutes

By Andrew Smee on July 1st, 2011.

It's 2011. Where are my flying trains?

Irrational Games have posted the first two minutes of the Bioshock Infinite E3 presentation. The footage is introduced by the lovely Ken Levine and covers a brief rummage through an old curiosity shop chock full of adventuresome period banter between Booker and Elizabeth and also features some remarkably creepy sound design. Comrade Dan Griliopoulos previously reported on the demo which you can rejigger in your mind-memory right here. Impressive-sounding stuff, and you can watch his words spring to life below! Seems like too much of a coincidence. My new theory? Maybe he’s a god. He’s got the chin.

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The Bioshock Infinite Ken Levine Interview

By Kieron Gillen on August 13th, 2010.

Okay - guys. Who's taken my car?

It’s late at night after the unveiling of Bioshock Infinite by the time I sit down with Ken Levine to talk about the city of Columbia. What follows is a discussion which takes in how the themes of the game resonate between 1900 and today, how Irrational think they took the binary Little-sister choice as far as they were interested in already, dances elegantly around the question of whether this shares a universe with Bioshock 1 or not and expresses sadness that people aren’t going to totally get the name until they’ve finished the game…
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Bioshock Infinite Posters. Also, Stuff.

By Kieron Gillen on August 13th, 2010.

My photography and my photoshop skills are neck and neck.

While I’m finishing off the transcript of the Levine interview, I thought this may be of passing interest. At certain press events, you can find yourself given what I’ll describe as gumpf. Having a house already brimming with literature, Skaven and literature about Skaven, I tend to give it to a passing tramp. However, noting that some of the actual repurpose Bioshock: Infinite propaganda posters were among them, I dragged ‘em with me and took some quick cam phone shots. Also, some of the other stuff, which may reveal some fine detail of what Irrational are up to. Possibly.
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Irrational Anthem: Their New Game, Unveiled

By Kieron Gillen on August 12th, 2010.

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It’s rare as a games journalist that you find yourself sitting in a hall, knowing you’re there for an announcement, without a single clue what the game actually is. You’ve always got theories. And – yeah – I had some, but none that I’d dignify with a word like “theory”. “Guesses” would be as far as I’d go. So when the trailer rolls, it’s a surprise in all sorts of ways. And since there’s a chance this is the first place you’ve heard about the game, we’ll like to recreate the experience for you guys. So, head below for the video they unveiled the game with…

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The Unliving Dead: Division 9

By Kieron Gillen on January 27th, 2010.

Not sure how we missed this one. In an earlier comment thread, Man Raised By Puffins mentioned Irrational had put up footage of a game which never quite made it on their blog. In short, it’s basically them taking their SWAT experience and approach and applying it to a Zombie game. Frankly, we’d have been all over this. Footage follows…
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What’s In A Name? Irrational Returns

By John Walker on January 9th, 2010.

Ahhh, that's better.

There’s power in legacy. It’s a power, a significance, this industry is only just old enough to offer. Which makes it peculiar that publishers so often seem determined to conceal it all with the incessant anonymisation of acquired studios. As Ubisoft, EA and 2K (among others) buy and rename studios, we’re left with a collection of studios that presumably present well on a Power Point demonstration in a shareholder meeting, but do little for allowing gamers to associate a particular studio with a particular legacy. I think the importance of this has been severely underestimated. We seek out the films from particular combinations of actors or directors, we buy the next book by the same author, and I think that very often people are loyal to studios. There has to be a huge audience who would have bought anything with the name “Irrational” on the box, who aren’t going to remember 2K franchise they were. Oh, wait, that example’s no good any more. No more are they 2K Boston! Game Informer reports they’re Irrational once again.

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