First thought: “Intriguing!” Second thought: “Ah. Hrm.” The teaser trailer for IsoChronous, which you can see below, seems to want to explain its concept (which it doesn’t quite manage) but also to obscure the actual game footage with floating concept art. Fortunately, a follow-up gameplay trailer makes the concept a little clearer with a glimpse of a battle taking place. That’s fortunate because the concept is so neat. Here it is: “IsoChronous is an action strategy game for 2 players with a game mechanic based on time layering” What does that mean? Well, you will play out a battle, and then when it’s over it rewinds and it plays again, only this time you add more units. Each time the battles plays through, it plays out differently because of new units interacting with those from the past. Past units remember what you decided to do in previous time layers, and try to play that out. The result should be some complicated strategy.
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Posts Tagged ‘IsoChronous’
By Jim Rossignol on August 7th, 2012.
Respond to our gibber
- Jim Dandy : “"not selectively enforced based on who the violator is" Grape, may I point you towards the link in my post above? It turns out there ...” on Unlearning To Share: The Industry’s Hatred Of Generosity
- Bhazor : “I'm guessing propellar head is Da Vinci and I'd be incredibly surprised if the chick with a snake isn't Cleopatra.” on Diablincoln: Second Chance Heroes Fuses ARPGs, History
- paddymaxson : “It's post 4E timeline but the game looks and feels very 3.5 to me. Eveningstar feels very NWN2 to me.” on Eagle Punch! D&D Online: Shadowfell Conspiracy
- Bhazor : “That really really really really really really looks like a half hearted Torchlight 2 mod.” on Diablincoln: Second Chance Heroes Fuses ARPGs, History
- paddymaxson : “Oh go on, spend the extra $20. It's actually kind of worth it in this case.” on Eagle Punch! D&D Online: Shadowfell Conspiracy