Posts Tagged ‘Jagex’

Testers In Disguise: Transformers Universe’s Open Beta

By Alice O'Connor on July 3rd, 2014.

Good axe, that.

The Turing test is all very fascinating for academics, I’m sure, but how does it apply to video games? How could we tell whether a Transformers Universe player is an abusive, incoherent teenager or a robot? Maybe every other player is an AI training for the day it’s housed within a fighting robot that’s also a beat-up Chevy? We’ll be able to test our robot-detecting abilities from tomorrow, as that’s when its open beta phase will begin.

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First Look: Transformers Universe

By Alec Meer on April 2nd, 2014.

‘Massively Online Tactical Action, eh? We’ve been wondering for several weeks now what a MOTA is, after this new acronym turned up applied to Jagex’s rebooted Transformers MMO. Turns out it’s Team Fortress 2 meets WoW PvP meets League of Legends, obviously. Even with a collection of Jagex staff noisily demoing the game to a room full of assembled hacks, it took a while to figure out what exactly was going on.
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Here’s What Transformers Universe Plays Like As A ‘MOTA’

By Nathan Grayson on March 3rd, 2014.

If you shorten this game's name, it becomes Transformers U, which sounds like a sitcom dramedy starring Transformers. Now *that's* a game I'd play.

I still don’t know what MOTA stands for. I mean, obviously it’s a play on MOBA, but is Jagex branding Transformers Universe as a Multiplayer Online Transformer Arena, or is there more to it than that? Is MOTA supposed to sound like “motor” when said aloud? Is it also “atom” spelled backward on purpose? We’re still in the dark (of the moon) on so much. But today we’re at least getting a look at one sorta important aspect of the MMO-abruptly-turned-battle-arena: how it, you know, plays. Unsurprisingly, you can turn into a car, so it’s a MOBA with mobility or something (hah). Also, it looks rather action-y compared to the likes of LoL and DOTA, something that stands to set it apart at least a little. Go below for two new trailers.

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Autobots Rock’n’Roll Out: Transformers Universe

By Alec Meer on February 7th, 2014.

Off the back of news that Jagex’s Transformers MMO has bumblebeen re-imagined as a MOBAy thing comes a noisy old trailer full of big metal things hitting other big metal things. It also features several Notimus Primes and Megishtrons, suggesting that the game will be perfectly accommodating to anyone who prefers a simulacrum of their most beloved Cybertronians to playing with more bespoke bots.
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Transformers: Universe MMO Transforms Into “MOTA”

By John Walker on February 6th, 2014.

We need a summit, where all game developers of the world gather together and decide on an agreed genre title for DOTA-clones. There’s MOBA, there’s ARTS, “hero-brawler”… We all have to agree on just one. In the meantime, Jagex, they behind the monolithic Runescape, have declared that their mysteriously silent Transformers Universe has chi-cha-cha-cho-chood from an MMO to one of whatever they’re called. In their case, a “Massively Online Tactical Action game”.

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Battlestar Evelikia: Entropy

By Alec Meer on December 10th, 2013.

Claiming that your game “brings fast, real-time, player-controlled space combat to the space MMO genre for the first time” is probably not the wisest opening salvo, because… Well, I’m not sure it really needs saying. Instead I’ll say that this post brings human-written words to the videogaming blogging genre for the first time and see how seriously you take me.

Such marketingballs aside, Entropy, a space MMO from the creators of Battlestar Galactica Online, sounds like the right stuff – a poppier, glossier, dogfightier Eve, perhaps. It’s out on Early Access now.
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Give8-Bit Collates Videogame Charity Campaigns

By Graham Smith on November 29th, 2013.

A nice thing, probably.

More and more people are using videogames as a medium through which to support charities. As reported by Wired, Give8-Bit is a YouTube channel designed to act as a hub for highlighting videogame-powered charitable campaigns and documenting their impact.

Come watch the launch video of game developers who are doing nice things, and of Ian Livingstone in a choir.

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Runescape Is Back, Back! BACK!

By Jim Rossignol on July 24th, 2013.


Jagex send word that their third iteration of the enormously popular fantasy MMO – Runescape 3 – has materialised on this internet, right here. The game is kicking off with a ten-week event, in which the players must battle for “Lumbridge”. That might not sound very glamorous, but it gives players the chance to work together in PvP activities, with the ultimate goal of being champion of the event, and actually changing stuff in the world. Jagex explain: “You’ll be able to join one of the two factions, and to collect divine tears – fragments of condensed, Guthixian energy that can be gathered through combat and skilling, both on the battlefield and off.” Unpronounceable energies are the best kind.

Lovely trailer below.
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Runed Awakening: Runescape 3 On 22nd Of July

By Jim Rossignol on July 5th, 2013.


“Runescape, eh?” I say, to the cold silence of the RPS virtual office. No one is listening. And, well, cards on the table: none of us have ever played Runescape. Adam was living in the jungle at the time, Alec was trapped inside a Micro-ATX case in a cupboard at Future Publishing, and I hadn’t yet taken material form out of my constituent angry ghosts from a haunted house in Kent. No, we do not know the ways of Runescape. Which makes writing a pithy intro about the arrival of the third game a little tricky. How am I doing? Ok then. What I do know is that it’s being in delivered in HTML5, meaning it can actually be pretty impressive in a browser, and that it’s happening on the 22nd. These things, and more, are discussed in the dating trailer, which you can see below.
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First There Was Runescape, Now There Is Three Of It

By Jim Rossignol on May 17th, 2013.


We’ve not been pointing the lidless burning eye of the internet at Runescape 3 all that much, which is perhaps an oversight on the part of the beleaguered word-hamsters of the RPS blogmill. The game is looking rather spiffing for a browsering thing, and its masters Jagex are going all out to prove that this third Runescape is the scapiest and runiest of them all. Behold! Browser-based play! Characterful characters, monstrous monsters and an uh, well-tuned orchestra! Yes. See it all in a barrage of family-friendly video images, below.

The beta, I believe, is taking sign ups over here, although maybe not since the closing date was supposed to be 10th April. Anyway.

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Runescape Still Exists, Is Getting A Threequel

By Nathan Grayson on March 23rd, 2013.

I never actually played much Runescape. Growing up, I was a snobby, Everquest-obsessed so-and-so. “Look at all these graphics,” I’d say. “My Iksar warrior is made up of so many polygons that you practically can’t count them but still kinda can.” I did have a few friends who swore by the lo-fi MMO, though, and it’s not hard to see why. Back then, free, easily runnable portals to lands beyond our wildest imaginations were hard to come by. Runescape, then, holds a very special place in many hearts, and for that reason it will never dieeeee. And so, we arrive at Runescape 3. Yes, there was a Runescape 2.  Find out what warrants the curvy, alluringly sensual new digit after the break.

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Looking For Party Like It’s 2007: Retro Runescape Reborn

By Alec Meer on March 5th, 2013.

it doesn't look like *that*

A shame SOE didn’t do this for Star Wars: Galaxies, or it might still be with us now. Following enthusiastic voting from some 440,000 paying RuneScape players, Jagex have resurrected the apparently beloved 2007 version of their long-running, secretly enormous MMORPG, to run alongside the flashier current version. It’s being pitched not as a roll back but a favour to the faithful, who will also play a part in deciding what gets updated in the old client.
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Classy Cuboids: Ace Of Spades

By Adam Smith on December 11th, 2012.

Voxel team-based constructoshooter Ace of Spades is out tomorrow and I’m looking forward to seeing how it compares to my fond memories of yesterweek. With the free version beginning a pure game of digging and shooting, I was worried that the classes available in the commercial release would be annoying, but they have drill-guns and rocket launchers, which are the opposite of annoying unless they happen to be destroying the towering fortresses that I’m constructing. Even then, watching the battlements topple isn’t all bad because I tend to enjoy watching any sort of structure fall over. I thought Red Faction: Guerilla was a Fred Dibnah simulator. Here are some videos showing Ace of Spades’ classes and their gear.

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