Posts Tagged ‘jagged alliance: flashback’

Back In Flashblack: Jagged Alliance Again

By Alice O'Connor on October 22nd, 2014.

Pew.

Jagged Alliance sits in an uncomfortable middle-ground of nostalgia, where folks remember it warmly enough for companies to keep it alive, but not quite enough to pay for an all-singing, all-dancing, all-not-wonky modern version. In the last few years we’ve seen a pants Jagged Alliance browser game and a disappointing JA2 remake Back in Action (plus DLC and an expandalone). Perhaps the best recent hope has been Space Hulk devs Full Control’s Kickstartered “reset” of the series, Jagged Alliance Flashback. After five months on Steam Early Access, yesterday it properly launched.

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Taking AIM: Jagged Alliance – Flashback Interview Pt Two

By Adam Smith on April 3rd, 2014.

The first part of my conversation with Full Control CEO Thomas Hentschel Lund covered the main mechanical and interface changes that have been implemented in Jagged Alliance: Flashback. Taking Jagged Alliance 2 as its base, the game’s alpha has now been released to backers, giving a first insight into the combat mechanics. In this second part of our extensive interview, I spoke to Lund about the pressure of working with a license and living up to expectations, as well as the vital importance of modding in the future and past of Jagged Alliance.

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Taking AIM: Jagged Alliance – Flashback Interview

By Adam Smith on April 2nd, 2014.

Jagged Alliance: Flashback’s first alpha slice releases to backers tomorrow. It’s the first time, to my knowledge, that anyone outside of Full Control will have played the game and CEO Thomas Hentschel Lund is excited and, it’s fair to say, a little anxious. Since I last spoke to Lund, the company has released its Space Hulk adaptation and the Jagged Alliance Kickstarter crept over the finish line with moments to spare.

In a long and exhaustive conversation, we discussed the huge changes to the game’s story and setting since the Kickstarter launched, and the mechanical and interface changes that differentiate Full Control’s game from Jagged Alliance 2. I also found time to ask if Full Control had tracked down the original merc voice actors and to begin a discussion of the extensive modding capabilities that will be in the game from day one of Early Access.

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Guns For Hire: Jagged Alliance – Flashback

By Adam Smith on May 21st, 2013.

This is most perplexing. Occurrences in the real world have dragged me away from the internet for a couple of weeks and upon poking my head back inside the landscape of ones and zeroes, I can’t help but notice that the Jagged Alliance: Flashback Kickstarter has decided to approach its goal at a thematically appropriate turn-based pace. This could mean that it has conserved action points in preparation for a final push during these last hours but the more likely case is that help may be required.

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Enhance! Jagged Alliance Flashback Diorama

By Craig Pearson on May 17th, 2013.


CSI is a show that invents sexy technology to solve crimes (CSI means Cool Solvers International, madeupfact fans). I honestly don’t know how any crime gets done with the level of tech they have. Gary Sinese once solved a crime with a spoon and a cornea, which reads like something I’d make up for one of my silly story intros. Honestly, if your plot could be written by a man in his pants at a PC then you might want to think about a second-draft. What has that got to do with Jagged Alliance Flashback? The currently Kickstarting strategy game has just released a strange, cool interactive screenshot that’s like something out of David Caruso’s imaginary software emporium.
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Jagged Alliance: Flashback Is A Game About Taking Turns

By Jim Rossignol on May 10th, 2013.


You’re sitting there thinking to yourself “But what is Jagged Alliance: Flashback?” It’s a fair enough question, and nobody around you seems to have an answer. It’s lucky, then, that the people making the game have had the foresight to attempt to explain precisely that in a video. Can they really answer your question? Can they really define the essence of Jagged Alliance: Flashback in a way that we could truly be said to understand? Only by clicking on the internet can you ever know.

Good luck, brave Jagged Alliance: Flashback thinkerer.
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Chapter & Verse Of Space Hulk

By Alec Meer on April 30th, 2013.

ephemeral jazz hands!

Rummaging my empty head for games I was particularly excited about in 2013, I largely came up worryingly blank. I think, though, that’s got a lot to do with the fact that a lot of the most exciting upcomers are happening via Kickstarter, which means ‘twould be foolish to presume any of them will actually happen this year. Also because The Mainstream is all bound up in those new XStation things due out in the back end of the year, and of what we do get from that on PC, we probably won’t be shown much of it until Microsoft starts talking about its next big, ugly, advert-spewing box. One thing my brain did burp up without much prompting, however, was Space Hulk. I want that on my PC and I want it now. (I also want it on my tablet thing, but that’s primarily for when I’m not, erm, sitting on a chair). I haven’t seen it myself yet, but I am so far convinced by dev Full Control’s enthusiasm for it. In the following video Q&A, there’s a bunch more of that, plus some very pleasing hints about what they’ve got planned post-release. Maudlin, semi-traitorous hands in the air, fellow Dark Angels fans!
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Jagged Alliance: Flashback Now Singing For Its Supper

By Alec Meer on April 23rd, 2013.

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel, but today the actual Kickstarter goes live. This means more details, and also a video which affords me the opportunity to see the face of a man I have only ever spoken to on the phone before. It’s quite a nice face, really.
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Squad Chat: Jagged Alliance – Flashback Interview

By Adam Smith on April 17th, 2013.

I’ve spent most of my adult life waiting for a worthy successor to Jagged Alliance 2 so when Full Control announced that they had secured the rights to the license, I was eager to find out how true the new game would be to the original two. Heading to Kickstarter next week, where it will have a target of $350,000, Jagged Alliance: Flashback is a prequel that will explore the forming of mercenary organisation A.I.M. and cold war tensions. I spoke to CEO Thomas Hentschel Lund and team-mate Andreas to find out if old mercenary favourites will be back, why Kickstarter and the community matter, and the difficulties involved in resuscitating a franchise.

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