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Posts Tagged ‘Jan Willem Nijman’

Marine Cor: GO GO MARINE SQUAD!

By Kieron Gillen on July 6th, 2010.

If only you could shoot at the monsters now that... oh, wait.

God help me, I like this. And I’ve also re-named it. It should be called Go Go Marine Squad, but I’ve added an exclamation mark and put it all in capitals. Creator Jan Willem Nijman can expect my consultancy fee invoice in the post. It’s a low-tech first-person shooter, with you controlling a marine whose sense-organs are positioned way outside his body, featuring destructible scenery, multiple weapon types and genuinely pummelling weapon sounds. Oh – and you can get a higher level view of the situation for strategic positioning (i.e. Getting behind them and shooting them). In a cut-to-the-core take on the FPS, it actually kinda reminds me of a micro-scale version of Amiga micro-classic Gloom. It’s about as dumb as toast, which can be a good thing in my book. You can get it from here or watch some low-frame-rate footage below…
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Super Jail Escaper

By Jim Rossignol on April 4th, 2009.


This is about as simple as games get: Super Jail Escaper was made by the splendid Jan Willem Nijman in fifteen minutes. You have to dodge the searchlights. And it’s peculiarly compulsive. The music completes it, I think. Can anyone beat 200 75,000 metres? (Not really.) Pick it up at The Poppenkast.

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4 Hour RPG

By Jim Rossignol on March 20th, 2009.


This is tiny and brilliant. 4 Hour RPG is a randomly generated dungeon hacker made by Jan Willem Nijman for The Poppenkast’s friendly four hour competition. We picked it up via Indiegames, and it’s a riot. The Necromancer is best – I’d love to see this idea developed a little more with some serious player-defined options. The four scenarios require a particular level of character to play properly, so I’ve posted the controls and the relevant level instructions below the cut. A direct download is here.
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