Posts Tagged ‘Jane Jensen’

Impressions: Gabriel Knight 20th Anniversary

By Richard Cobbett on August 26th, 2014.

Turns out the Sins of the Fathers was having a whole lineage devoted to burning witches and still never inventing smores. Luckily Gabriel is more prepared. If only there was some lava or something around to add that extra sulphur kick. Also, more witches at around 3AM when the munchies really strike.

Reluctant shadow hunter Gabriel Knight returns to the scene of his first case soon, and we’ve played through the first few days (though for this one, we’ll be talking just about a recent build offering a polished up version of Days 1 and 2). Will history repeat itself both inside and out of the game and turn a 90s adventure classic into a modern one too? Here’s some impressions.

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Where Time Becomes A Loop: Moebius Demo Released

By Alice O'Connor on March 29th, 2014.

Piazza San Marco, right next to the Doge's Palace. Doge. Get it? Right? Doge. Guys?

Our John certainly enjoyed Jane Jensen’s Moebius when he got to play it last year, but how has the adventure game changed over the last eight months? And do you truly trust John anyway? You can test both Moebius and your gamepatibility with John through a demo for Jensen’s new point-and-clicker, available now for Windows and Mac.
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Cracktivsion: Gabriel Knight Remake Linux Version Banned?

By John Walker on December 12th, 2013.

Update: As we suspected, this is a misunderstanding rather than a conspiracy. A Linux version was never planned. Details below.

Activision have always been a strange lot. Peculiarly aloof to games journalists, they put out their billion dollar generating games with a raised nose, and that seems to be working out for them. But it doesn’t stop them from having a really rather meticulous stranglehold on the IPs they own but never touch. Try to create a fan game based on, say, the Atari 2600′s Fishing Derby, and you can be sure to have a letter from their spinning-eyed shark-teethed lawyers promptly delivered to your door. But most strange of all is the news that the new Gabriel Knight, created with Activision’s eventual blessing, is not allowed to be released on Linux.

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Metaphysical Mystery Tour: Moebius

By Adam Smith on November 26th, 2013.

I watched the new trailer for Jane Jensen’s Moebius between the gaps in my fingers, afraid that it might be as frightening as the last video of Malachi Rector’s adventures that slipped out of my monitor and into the screaming recesses of my brain. The little that I saw confirmed what I’d expected – the haunting qualities remain. Moebius looks like a Sims 3 murder mystery machinima. Although I feel like I’ve been assailed by awkward animations and hammy voice acting, John’s hands-on with the game makes me keen to play it – “It was peculiar to be experiencing all the silly tropes of the genre, but realising I wasn’t fighting against it to have a good time. It was just letting me.” Hurrah! Now, prepare to hide from the janky shoulders of doom.

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Schattenjäger! Gabriel Knight 20th Anniversary Remake

By John Walker on October 9th, 2013.

Jane Jensen is awfully busy. Not only is she working on the rather promising Moebius, as well as other secret Pinkerton Road projects, but she’s just announced a 20th anniversary edition of the classic Gabriel Knight: Sins Of The Father. Indeed, the IP has been wrestled from the mad grip of Activision, and an extraordinarily well-loved game is getting a 21st century makeover.

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Hands On: Jane Jensen’s Moebius

By John Walker on July 17th, 2013.

As RPS drop-out Kieron tweeted the other day, “We are the generation who funded more point and click adventures, and we’ll get what we deserve.” He was expressing frustration at the woeful lack of funding for Satellite Reign (FUND IT!), while seemingly so many adventures are seeing that green, green light. But what of those adventures? For all of last year’s fuss, little has appeared so far – has it been money well spent? Should the Gillens of the world be quieted by the adventure devotees and their wallets? Well, it’s a pleasure to report that from my time with Jane Jensen’s Moebius, in at least one case the answer could well be: yes.

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Jane Jensen’s Moebius Finally Trailerised

By John Walker on June 12th, 2013.

Jane “Gabriel Knight” Jensen’s Moebius has a trailer that’s worth a watch for jonesing point-n-clickers. Looking pleasingly modern, yet obviously still a traditional adventure, it’s partly the work of Phoenix Studios – they who as a group of amateurs from around the world brought the King’s Quest series back to life. Now pro and working with Jensen’s Pinkerton Studios, there’s good reason to have hope for this one.

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Daytime Soap Or First Trailer For Jane Jensen’s Moebius?

By Alec Meer on April 2nd, 2013.

what a long torso he has

This trailer is rubbish! That doesn’t mean the game (the result of Gabriel Knight creator Jane Jensen’s successful Kickstarter) will be, of course. But the twangy music and exaggerated, funny-accent-based-acting seems straight out of Days of Our Lives. Also, when the unconvincingly English lead character introduces himself as Malachi Rector, I hear Malachi Rectum. Because I am a child. (Also because of his faux-posh-Brit accent). (But mostly because I am a child).
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Moebius Money, No Problems

By Alec Meer on May 8th, 2012.

I might kickstart a portal to another dimension

Hmm, maybe we need to somehow add a live Kickstarter ticker feed to the site to save ourselves a trinity of blogging. The ritual seems to be: 1) news of returning dev/series via crowdsourcing 2) interview with said dev 3) news that funding targets have been reached. Reaching step 3 today is Jane ‘Gabriel Knight’ Jensen, whose new studio Pinkerton Road is working on GK-inspired supernatural pointer-clickerer Moebius.

Pinkerton’s Kickstarter has reached $312,000 of its $300,000 target, with 11 days left on the clock. Obviously, they’d like more, so they’ve added assorted new tiers and rewards including ebook version of the old Gabriel Knight novels, design bibles and all sorts. Also revealed is that Pinkerton is working on another, more conventionally-funded adventure game, which copies of are available to Moebius funders who lob $50 into that hat (to get both) or $16 (to choose one or the other game). Vidja-based details below.
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Interview: Jane Jensen’s Pinkerton Road Adventure

By Richard Cobbett on April 23rd, 2012.

I wonder what she's looking at up there. It must be really interesting...

After years of working on casual games, Gabriel Knight creator Jane Jensen is using Kickstarter to help launch her own studio – Pinkerton Road – which recently held a vote amongst contributors to decide its first project. That’s now going to be an adventure called Moebius, which you can read about here and add your pledge to to the pot. I caught up with her to talk about adventures, story, crazy fans, casual gaming and definitely not That Puzzle. (Much.)

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Jane Jensen’s Next Game Is Moebius

By John Walker on April 16th, 2012.

Venice, the Venice of Venice.

And still they come. Jane Jensen’s Kickstarter has been going for over a week now, and is steadily bringing in the cash. She’s after $300,000, and has almost reached $173,000 with a month to go. It seems pretty likely she’ll hit it, but what is it going to be? Well, a cannily released email has finally made me take notice by saying it’s a “spiritual successor” to Gabriel Knight, and it’s called Moebius.

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Phoenix Online Have More Than Silver Lining

By Adam Smith on November 3rd, 2011.

I bet there are so many things in this scene that I can't use right now

More adventure gaming news now, following John’s tearful account of the beautiful To The Moon. Sunday sees the release of the fourth episode of Pheonix Online’s unofficial King’s Quest game, The Silver Lining. As with the others, it’s absolutely free but they are after money for something else. While working away on The Silver Lining, they’ve announced a new project, Cognition, in collaboration with Gabriel Knight designer Jane Jensen. It looks like a darker affair than King’s Quest, which admittedly isn’t a stretch, and there’s a short promotional video for that as well. Two videos in one post – it’s like a multiplex down there!

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Jane Jensen’s Gray Matter Out, Costs €∞

By Quintin Smith on November 16th, 2010.

Jane “Gabriel Knight” Jensen’s new point’n'click adventure, Gray Matter, is now available from German digital download site Gamesplanet after 7 years in development under two different dev studios and two different publishers. The German version has English voiceovers, so apparently it’s playable. You can buy it here for €39.99, which I think is more money than I’ve ever had at any one time. Thanks to RPS reader Wendy for the heads up, and thanks to Qt3 poster Triggercut from informing Wendy via this thread.

EDIT: Anyone interested in the boxed version can hit up the German Amazon, too.

Gray Matter is still scheduled for a February 2011 release for America and the UK.

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