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Posts Tagged ‘Jane Jensen’

Daytime Soap Or First Trailer For Jane Jensen’s Moebius?

By Alec Meer on April 2nd, 2013.

what a long torso he has

This trailer is rubbish! That doesn’t mean the game (the result of Gabriel Knight creator Jane Jensen’s successful Kickstarter) will be, of course. But the twangy music and exaggerated, funny-accent-based-acting seems straight out of Days of Our Lives. Also, when the unconvincingly English lead character introduces himself as Malachi Rector, I hear Malachi Rectum. Because I am a child. (Also because of his faux-posh-Brit accent). (But mostly because I am a child).
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Moebius Money, No Problems

By Alec Meer on May 8th, 2012.

I might kickstart a portal to another dimension

Hmm, maybe we need to somehow add a live Kickstarter ticker feed to the site to save ourselves a trinity of blogging. The ritual seems to be: 1) news of returning dev/series via crowdsourcing 2) interview with said dev 3) news that funding targets have been reached. Reaching step 3 today is Jane ‘Gabriel Knight’ Jensen, whose new studio Pinkerton Road is working on GK-inspired supernatural pointer-clickerer Moebius.

Pinkerton’s Kickstarter has reached $312,000 of its $300,000 target, with 11 days left on the clock. Obviously, they’d like more, so they’ve added assorted new tiers and rewards including ebook version of the old Gabriel Knight novels, design bibles and all sorts. Also revealed is that Pinkerton is working on another, more conventionally-funded adventure game, which copies of are available to Moebius funders who lob $50 into that hat (to get both) or $16 (to choose one or the other game). Vidja-based details below.
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Interview: Jane Jensen’s Pinkerton Road Adventure

By Richard Cobbett on April 23rd, 2012.

I wonder what she's looking at up there. It must be really interesting...

After years of working on casual games, Gabriel Knight creator Jane Jensen is using Kickstarter to help launch her own studio – Pinkerton Road – which recently held a vote amongst contributors to decide its first project. That’s now going to be an adventure called Moebius, which you can read about here and add your pledge to to the pot. I caught up with her to talk about adventures, story, crazy fans, casual gaming and definitely not That Puzzle. (Much.)

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Jane Jensen’s Next Game Is Moebius

By John Walker on April 16th, 2012.

Venice, the Venice of Venice.

And still they come. Jane Jensen’s Kickstarter has been going for over a week now, and is steadily bringing in the cash. She’s after $300,000, and has almost reached $173,000 with a month to go. It seems pretty likely she’ll hit it, but what is it going to be? Well, a cannily released email has finally made me take notice by saying it’s a “spiritual successor” to Gabriel Knight, and it’s called Moebius.

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Phoenix Online Have More Than Silver Lining

By Adam Smith on November 3rd, 2011.

I bet there are so many things in this scene that I can't use right now

More adventure gaming news now, following John’s tearful account of the beautiful To The Moon. Sunday sees the release of the fourth episode of Pheonix Online’s unofficial King’s Quest game, The Silver Lining. As with the others, it’s absolutely free but they are after money for something else. While working away on The Silver Lining, they’ve announced a new project, Cognition, in collaboration with Gabriel Knight designer Jane Jensen. It looks like a darker affair than King’s Quest, which admittedly isn’t a stretch, and there’s a short promotional video for that as well. Two videos in one post – it’s like a multiplex down there!

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Jane Jensen’s Gray Matter Out, Costs €∞

By Quintin Smith on November 16th, 2010.

Jane “Gabriel Knight” Jensen’s new point’n'click adventure, Gray Matter, is now available from German digital download site Gamesplanet after 7 years in development under two different dev studios and two different publishers. The German version has English voiceovers, so apparently it’s playable. You can buy it here for €39.99, which I think is more money than I’ve ever had at any one time. Thanks to RPS reader Wendy for the heads up, and thanks to Qt3 poster Triggercut from informing Wendy via this thread.

EDIT: Anyone interested in the boxed version can hit up the German Amazon, too.

Gray Matter is still scheduled for a February 2011 release for America and the UK.

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Well, It Is Slippery: Gray Matter Slips

By Quintin Smith on October 12th, 2010.

Marcus regretted his new fridge almost immediately.

Gray Matter, the new point’n'click extravaganza from Jane “Gabriel Knight” “She Designed Gabriel Knight” Jensen, has slipped from sometime in 2010 to a February 2011 release date. Boo! I don’t know much about Gray Matter, so in the course of my cursory research this morning I hiked over to the Wikipedia page. Lord, has this game had a bad time of it.

Gray Matter was originally announced in 2003 as Project Jane-J and slated for release in fourth quarter of 2004. The game was put on hold in 2004 and later revived by a German publisher Anaconda in 2006, for a release in fourth quarter of 2007. The game was delayed further in early 2007 for a Q1 2008 date. In early 2008 development studio was changed from Hungarian Tonuzaba to French Wizarbox delaying the game to 2009. The game is currently slated for February 25, 2011.

Click through for a look at the GamesCom 2010 trailer. Probably for the best if you leave any high expectations at the door.
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Becoming, Jane: Gray Matter

By Kieron Gillen on April 29th, 2010.

Great adventure game lies: I will never Use you.
After reading Jane Jensen’s exciti-fan Robert Buurman’s splendid mail, I realised we’ve never actually mentioned the Gabriel Knight creator’s new adventure game. Let’s sort that out now. It’s been in development for a while, but it should actually be released this year. The site’s just been updated, and seems to reveal a fairly traditional adventure game, with a Jensen-standard supernatural twist. Also, two leads. The press-release is here, for the JUST THE FACTS, though it does mention a non-keyboard computer version. I spit on non-keyboard computer versions! Trailer follows…
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