Jane McGonigal thinks that gaming can save the world. We currently spend three billion hours a week playing online games. McGonigal says we need to raise that total to twenty-one billion hours a week by the next decade, if we want to address the world’s problems. Counter-intuitive, yes. I thought there were only 168 hours in a week… Watch her talk below.
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Posts Tagged ‘jane-mcgonigal’
By Jim Rossignol on March 17th, 2010.
By Jim Rossignol on April 7th, 2009.
The ultimate battle! Or at least a strange cosplay dance and a fairly rich conversation – orchestrated by Offworld’s peerless documentary GDC coverage – which covers “hacking” player behaviour, developer responsibility, humiliation, secret dance offs, the future of interactivity, programmable realities, the “game movement” and the overall importance of gaming in modern life. If any of that sounds intriguing you should go and watch below, and visit Offworld because Brandon is a blog-wielding hero of our time.
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By Kieron Gillen on June 27th, 2008.
I’m sitting outside the Royal Festival Hall on the South Bank. I’m drinking. A woman’s just come up to our table and is talking to – well, it’s hard to tell if it’s us or the voices in her head, but she’s insistent. She knows someone’s after her. She knows it’s the Lovers or the Dancers, those montague and capulet-esque Natural enemies. The problem being, she’s got no idea yet whether she’s a lover or a dancer. Shit – she gasps, spinning around – There’s one of them near. She doesn’t know where. She smiles! She’s gained a life. She’s now got thirteen. Ah – this is wonderful.
So much so usual sitting on the South Bank drinking. But it’s a little different. The lady isn’t an insane person communicating with her inner demons. She’s playing a game as part of the Hide & Seek festival, which is happening this weekend in London. I’m attending the opening ceremony. It is a fun time.
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By Jim Rossignol on June 12th, 2008.
New Yorker have posted up a video of researcher Jane McGonigal talking about “the intersection between games and reality.” She talks about some of her experiments in gaming, as well as looking at what’s most interesting experimental game development at the moment, alternate reality gaming, and how massively-multiplayer gaming could have benefits for the world at large. Some entirely out of context sample quotes:
“I have a dream of building an MMO where my dog is my avatar.”
“We’re going to move toward building a reality that works more like our favourite games.”
“Everybody has to calm down and relax in order to win the game.”
“I like to think of these as the vanguard of reality hacking.”
By Jim Rossignol on March 17th, 2008.
“Games are like soap,” McGonigal said. She thinks we should have them in every building and in our pockets. “Except we’re not killing germs, we’re killing boredom.”
The actual context is that soap has been around since the Romans, but only the hygienic awareness of last few hundred years have put it everywhere to combat disease. McGonigal sees a parallel with a ubiquitous game culture: “Why don’t we have games everywhere to kill lack of engagement, anxiety, lack of confidence, depression?” And I think that’s already happening in some ways, and it is valuable. Anxiety and boredom might not be fashionable conditions for society to deal with, but they’re enormously important. Oh God, it’s another topic from my yet-to-be-released book. (Hey, you can pre-order it on Amazon.) I wish these things came out a little faster. I spent the last year listening to game people give lectures and then saying “Yeah, I said that in my book, that ONLY MY EDITOR HAS READ.” Further notes from McG’s talk can be found over at Clickable Culture.
By Jim Rossignol on January 9th, 2008.
Of all the write-ups of 2007, few can be quite humbling as the one found on Jane McGonigal’s blog. The designer and futurologist, who you’ve probably encountered via I Love Bees, or a number of other game projects designed intended for our collective puzzle-solving, has had a far more interesting year than almost anyone else I’m acquainted with. A typical excerpt:
4. Favorite New Crazy Idea – Massively Multiplayer Science
In a nutshell: Wrapping serious scientific work in an alternate reality game framework to engage interdisciplinary researchers, knowledgeable amateurs, and even the general public in massively collaborative scientific research. I can’t explain this idea any better than I did in my talk at the American Association for the Advancement of Science (AAAS) earlier this year. Here’s a summary and slides about Massively Multiplayer Science.
I also notice that McGonigal’s bio reads: “I’m trying to make sure that a game developer wins a Nobel Prize by the year 2032.”
Well, at least someone’s trying.
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