Posts Tagged ‘japanese’

Iwanaga

By Jim Rossignol on September 15th, 2007.

Saturday nights are alright for sitting alone in your pants browsing indy game blogs. Yes, I found bizarre semi-scrolling blaster Iwanaga over on Independent Gaming (which is an absolute corker of a blog run by “Tim W”, incidentally). Having figured out that the game doesn’t work on Vista, I’m now hunched in front of my XP machine, and have descended into a kind of shmup-trance. I’m blasting stuff over and over via Iwanaga’s strangely disconnected cursor/character method. You hold down Z to shoot, and can’t really move as you do it, and instead control a cursor independent of your 2D character. Stop firing and you can move and jump your weird troll thing to avoid incoming hazards. Mmm, weird pixel-death…


I pinched this image from TIGSource because my grabs were all corrupted. I am a pro, yes.

The main Iwanaga website is all in foreign, so here’s a direct link to the game files. The game is beautifully drawn in retro-pixelated fashion, and has the most peculiar flat Japanese horror atmosphere. There’s also my favourite intro sequence in years. Brief, and to the point. I think you should take a look for yourself.

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Le Grosse Morte

By Kieron Gillen on September 3rd, 2007.

I don’t speak French, so that joke probably doesn’t work, but I thought it worth a try.

Our link-chums at Kotaku found this. It is, quite literally, like nothing you’ve ever seen before (at least hopefully). Footage is Not Safe For Work. With Capitals. I mean, it’s not Warren-Ellis-Don’t-Look-link bad or anything, but it’s about as out there as (say) Battle Raper. Probably worse, in fact. I’m not sure if there’s actually a scale for these things. Maybe we should make one, on which this would score a nine, as we’re famously hard-markers on weird-shit perversion.

The game in question is Love Death 2. It’s a section of first-person shooting, except that it’s a love-gun firing its sticky bullets. We’re dealing with a veritable one-man Bukkake, with a minigun at the hip and a hair-trigger, ready to go off AT ANY TIME. It’s indescribable. Or, at least, indescribable to us right now. I hope it has an early release.

It also begs the question: How did we miss the original Love Death?

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A Rose By Any Other Name

By Kieron Gillen on August 2nd, 2007.

We admit, we’ll jump at any chance to use this screenshot again…

YOU SLAG! YOU COW! YOU SLAG! YOU COW!

Rossignol already talked at length about the simple joys of cat-fighting game, Rose & Camellia, but the exciting news that someone has actually translated it into English deserved another plug. So now, at last, those who would haven’t played it, due to them needing to experience the divine narrative carefully crafted by the modern heirs to the spirit of Gogol with their face-flapping, or it’s just not worthwhile (i.e. Walker, probably) can finally get down with the slapattacks.

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Rose & Camellia

By Jim Rossignol on July 18th, 2007.

The Independent Gaming Source regularly blogs come interesting ‘indie’ material, but this Japanese Flash game based around aristocratic feminine face slapping is one of the finest referrals so far.

Translation honours go to Selectbutton who report that:

The plot, according to the text below the game, is that the player girl is a commoner who marries into a noble family. One day after the marriage, her new husband breathes his last—but the pampered harpies running the House refuse to give this low-blood the honor that is her due. There is only one way to resolve the matter!

And that’s flicking your mouse across the screen to pulp the chops an array of snooty harridans. I wish I could offer some kind of critical dissection of this, the slapping game. And yet all I can think is that this is the only game ever to have an oscillating “slapping slider” dictate your attack rate.

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