Shortly after seeing the new SimCity in its full bendy-road glory, I had a quick chat with one of its architects, EA Maxis’ producer Jason Haber. Tackled – its lengthy development, why we’ve waited so long for a sequel, why it’s a ‘real’ Sim City, difficulty, whether important content is being sectioned off for pre-order bonuses and DLC, and how a traffic jam could make your whole city burn down.
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Posts Tagged ‘Jason Haber’
RPS Feature The city of tomorrow!