Posts Tagged ‘Jason Rohrer’

The Creator Speaks: Rohrer On Chain World

The good book, I guess

In the beginning, there was a GDC presentation. Just a quiet little talk between developers, and a what-if experiment wherein a one-off, modded version of Minecraft was personally passed by Passage/Sleep Is Death/Inside A Star-Filled Sky creator Jason Rohrer to a curious audience member, who would then be the only person to see what Rohrer had built inside the game. The rules: you do not talk about Chain World. You do not keep on playing Chain World once you die in it. You then pass it on to someone who has ‘expressed interest,’ and to no other.

That was the plan, anyway. Then this secret world’s first inheritor, Jia Ji, came up with his own, rather different plan: a philanthropic auction, which closed at $3,300, and a promise to later send Chain World on to gaming luminaries Jane McGonigal and Will Wright. He told us why he did that earlier today, as well as why he offered RPS a copy (the temptation was you-would-not-believe strong, but we ultimately declined). So how did Rohrer feel about his quiet attempt at founding a digital religion being so quickly turned to a new, and very public, belief system? Did he even intend for this to become a talking point that’s infuriating as many people as it’s exciting? Were those rules he made actually designed to be broken all along? And if this is a religion, who is its god? Let’s ask him.
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The Chain World Controversy: Jia Ji Speaks

that's not him on the left

Chain World, the secret Minecraft game that we first posted about here, has already encountered a difference of opinion that threatens to tear it apart. On the one side, you have the supporters of Chain World’s original intentions – for the world to stay closed, relatively mysterious, and for it be passed on from player to player with reverence.

On the other side you have the second custodian of Chain World, Jia Ji, who has elected to bend the rules and, rather than simply handing the USB stick with the world on it to someone who “expresses interest”, turn it into a charity auction. With the auction to be third inhabitant of Chain World ending in a matter of hours – head over now if you want to bid – we spoke to Ji about exactly why he’s so controversially changed the project and what he intends for it next…
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Impressions: Inside a Star-filled Sky

zap zap zap

Jason Rohrer, he of Passage and Sleep Is Death, has released a new game – Inside a Star-Filled Sky. Rather surprisingly, given his heritage of slow-paced, narrative-heavy games, it’s a shmup.

Rather unsurprisingly, it is far from a conventional shmup. I’ve given it a couple of hours so far, not yet enough to offer a verdict as such, but as there’s quite a buzz around it a few early thoughts seem more than sensible. Here they are.
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Cheap Is Death: Rohrer’s Pay Whatever

They’re all at it! All of them! It’s a conspiracy! They’re going to subvert global finance! They’re going to make a fortune without paying a gigantic tithe to price-fixing publishers! It’s wrong! It suggests traditional models of capitalism are outdated and near-sighted! We’re doomed! I’m worried not even a single sentence of this post won’t end with an exclamation mark!

Oh, there you go. Yes, the latest indie game to jump aboard the high-speed pay-what-you-what bandwagon is Jason Rohrer’s splendid 2-play storytelling game Sleep Is Death. He’s set a minimum spend of $1.75, but apart from that, lob him whatever you think the game’s worth in return for two copies of the splendid thing. The RPS Hivemind will have to decide how frequently we cover these sort of deals if we’re to avoid every other post documenting bargains, but as this one is so soon after the game’s release, it’s definitely An Awesome Thing. Get to it.

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Sleep Is Death Is Very Much Alive

I’m still trying to find a chance to inflict my flailing imagination on some poor sap by acting as storyteller in the two-player freeform adventure game Sleep Is Death, but I know that when I do I’ll be spoiled for choice for art assets. (Do games have art in them? “Yes.”) The recently released version 1.4 is complemented by an incredible amount of player-made content for you to steal, you light-fingered wee blighter. Some of it goes way above and beyond what we ever thought the game was capable of. Pretties!
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Bad Cop: Hands-On With Sleep Is Death

Last week, I played the upcoming two player indie adventure game Sleep is Death with its creator, Jason Rohrer. He’d created a custom story for me to follow, shape and/or resist. I did all three. Read this to understand what Sleep is Death is, then read below to find out what happened, and why you’re going to love it.
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Dream Game: Sleep Is Death

It'll be about RPS arguing with each other too

Jason Rohrer, the indie auteur behind the moving Passage, is back. If you’re one of those delightful people who reach immediately for the P word whenever a game requires you to have a bit of a think, you’ll be glad to hear that Sleep Is Death is, despite the arch name, something very different from his usual mediations on existence. Hell, any and everyone should be over the ruddy moon about the concept behind it. After seeing how it works, I’m about as excited as I’ve ever been about an upcoming videogame.
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Gravitation


The chap who created Passage has another weird game about moods and those other afflictions suffered by human beings. It’s called Gravitation, and has a similar flavour to the melancholy game of life we wrote about last year. Created Jason Rohrer calls it “a video game about mania, melancholia, and the creative process.” I don’t think it quite has the impact of Passage, although it’s not without some poignant ideas. I suggest you see what your own “reading” of this one is.

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