
Jason Schklar and I started talking after I linked to his piece on Left 4 Dead as a proof-of-concept for a DungeonMaster game in a Sunday Papers. We ended up deciding that since what Jason does isn’t exactly what gets brought before the general gamers’ eye that much, an interview would be interesting. Because after working at Big Huge Games and Microsoft Game studios, he’s become a freelance usability and playability specialist. As in, he looks at the absolute fundamentals which makes games easier to get into and harder to put down. That’s unusual, thinks I. Let’s see what that actually means…
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Useabilitosity: Jason Schklar Interview
Posted by Kieron Gillen on April 7th, 2009.
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