Adam’s many words on Lone Survivor, the excellent horror adventure game from Jasper Byrne, are now completely redundant. A waste of black and white pixels. A pox on the RPS servers. I’ll log-in later and delete them, and then possibly delete Adam and take his place. Why? Well, Lone Survivor is about to receive the attention of a Director’s Cut, which will bring more story, better lighting, as well as bits that were cut for being too elaborate to make properly before the release date. It will re-frame the game. Why kill Adam? I dunno. It’s something to do. An eeky trailer with a strange song is beneath.
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Posts Tagged ‘jasper byrne’
By Craig Pearson on September 24th, 2013.
By Nathan Grayson on July 29th, 2013.
Terry Cavanagh. Jasper Byrne. Ian Snyder. Jack King-Spooner. Richard Perrin. Zaratustra. Michael Brough. Robert Yang. Alan Hazelden. Benn Powell. Jake Clover. TheBlackMask.
You have probably played games by all of these people. VVVVVV might ring a bell. Maybe Lone Survivor or Kairo. Or, if you’re really, really cool, Blues For Mittavinda. Etc, etc, etc. You get the idea. But now they’ve all congealed into a hivemind and made one giant, multi-stage/setting/genre melting pot of madness. Each developer had three days to make a contribution, and then the next creator picked up where the previous left off. Experiment 12 is insane. Experiment 12 is inconsistent. Experiment 12 is beautiful.
By Adam Smith on February 18th, 2013.
When Jasper Byrne posted the first images of his new game, following last year’s Lone Survivor, it looked like a rather distinct change in direction had taken place. From the confines of an apartment block and troubled mind, both somewhat dilapidated, to open fields that were more like Hyrule’s Lost Hills than Silent Hill. Byrne is an admirer of the dark fantasy of the Souls games, as am I, and the idea of something akin to a mash-up of Zelda and From Software’s masterpiece seemed a promising and distinct possibility. But then the project was abandoned, until Byrne decided to unabandon it and continue work. That was a short while ago but new details have now emerged. Highlights are below, the rest is here.
By Nathan Grayson on November 13th, 2012.
Oh, hm. Well boo. If you’ll remember, Lone Survivor maestro Jasper Byrne recently announced that he was leaving behind the cobweb-coated confines of survival-horror to enter a realm one part Dark Souls and one part Zelda. I quite enjoy both of those things, and Lone Survivor pushed all of my most precious of buttons in highly sensual ways. I was, then, quite excited about Byrne’s latest and (potentially) greatest. But now, I am markedly less excited, because it’s somewhat tough to get my hopes up for something that no longer exists.
By Adam Smith on September 17th, 2012.
Emotional indie horror adventure Lone Survivor is one of the incredibly dark highlights of a very well lit year. There are plenty of games made by a single person but it’s still a wonder to play something in which the entire design, from music to narrative, feel like they’re so much a product of an individual’s skills and personality. I’ve been eager to see what Jasper Byrne will do next and, not that I am spying on him or anything, I know he’s quite partial to the punishing realms of Dark Souls. Today, he shares some artwork and ideas for a new project, including early prototypes, and he acknowledges the influence of From’s RPG. “…it may be Zelda x Demon’s Souls”, says he. I say, “yes please”. Take a look.
By Adam Smith on April 26th, 2012.
Following on from our discussion of the game’s development and inspirations, this concluding part of our interview with Jasper Byrne, Lone Survivor’s creator, explores some of the themes and moods invoked by the horror adventure. The fourth wall is sundered, dreams are dissected and just what the heck are those pills all about? Spoilers, obviously.
By Nathan Grayson on April 24th, 2012.
I love Lone Survivor. It reduced me to a whimpering pile of sweat and tears – much like all the other things I’ve ever loved. It was, in my eyes, a wonderfully complete and coherent experience, so any further additions are survival-horror-friendly gravy – which probably has, like, eyeballs in it or something. Creator Jasper Byrne, however, has seen fit to make a whole slew of tweaks en route to a Steam release (currently on sale for £5.59), dubbing the final product Lone Survivor Codename: Red. Chief among them? A new “red” ending, which will apparently become even more robust in a “yellow” update planned for release later this year.
By Adam Smith on April 23rd, 2012.
In the first part of a sprawling conversation about his spectacular indie horror adventure, Lone Survivor, sole creator Jasper Byrne talks about the development process, audio and visual design, and some of the inspirations that went into creating the sinister and sentimental nightmare. There’s nothing that should spoil the game for those who haven’t played it. Thematic analysis and further love for David Lynch shall be expressed in a spoiler-laden continuation, which is coming soon.
By Adam Smith on March 27th, 2012.
Lone Survivor is a superb one-man horror show that has a lovely cat sub-plot, the best soundtrack I’ve heard so far this year and an entirely unexpected sense of humour. It’s not the kind of scary that will frighten the toupée off you, but it’s the kind that might just make you think, reflect and then shudder a little. It might even make you all misty-eyed and forlorn. Here’s wot I think.
By Adam Smith on October 13th, 2011.
Does anyone remember Soul Brother, the side-scrolling extravaganza about suicidal animals? It wasn’t as horrid as that description makes it sound but Lone Survivor, the next game from Superflat Games, may well be even more horrible than dead kittens. You will play the last human living human in a city filled with shambling skinless slaughter-men, seemingly safe in your derelict apartment but forced to leave in order to scavenge for dead rats to shove down your gullet in a desperate bid for survival as your fevered brain-thoughts splinter under the strain of living among the dead, and you are forced to digest samplings of unknown and potentially mind-shattering drugs to blot out the clotted claret hallways that now make up your waking life, replacing them with unsettling and unwhimsical hallucinations. Take a look.