Arma III is still quite some way off, with a release date of “2013”, but Bohemia are starting to reveal more and more of the latest iteration in their ongoing soldier sim project, giving us some tantalising glimpses of an overhauled engine and a reworked game. Creative directors Ivan Buchta and Jay Crowe took some time out from working on their near-future weaponry simulations to tell us about their plans for the game, the meaning of the near-future setting, the impact of Day Z, and the value of modding.
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Posts Tagged ‘Jay Crowe’
RPS Feature "precision munitions"