Jazzpunk isn’t like other games. I mean, I guess you could draw lines to old-school adventures and maaaaaybe Thirty Flights Of Loving and other Blendo works for visual stylings, but it doesn’t really take any moment-to-moment cues from either. Instead, it’s a vaguely noir retro cyberpunk romp whose goal is Airplane/Naked-Gun-esque humor first and foremost. All those things sound absolutely wonderful, of course, but games and comedy haven’t really played nicely together ever since games sprouted interactive bits and decided to get all high and mighty about it. But why not make hilarity the focus of those interactions? And I mean for real – not, like, as a byproduct of solving a puzzle or in the interest of creating a black hole where all humor goes to die (also known as creating a Postal game). That’s Jazzpunk’s main aim, and at GDC, I got to find out whether or not it has any chance of achieving that goal.
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