
Yesterday I had a chance to catch up with Deus Ex: Human Revolution lead, Jean-François Dugas, and to chat about the state of things now that the game has been released. Read on for what he had to say about the “disappointment” of the boss battles, the way in which the ending of the game did not match the original plan, and the delight the team felt in having managed to create this formidable game as their first project.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘Jean-François Dugas’
DXHR Interview: Boss Fights, Endings, DLC
By Jim Rossignol on September 23rd, 2011.
Deus Ex 3: Jean-François Dugas Interview
By Jim Rossignol on September 13th, 2010.

Staying calm the face of a new Deus Ex game is tricky. Quintin came back from GamesCom making excited chirping noises, but there’s so much at stake. We must remain steady until we’re certain. We’ll play it and then, only then, we’ll decide whether to get to explode in a ticker-tape parade of giddiness. Of course, this steely focus didn’t stop me getting in touch with the lead designer, Jean-François Dugas, and seeing what he had to say about the game. Fortunately for us he said many things, including revealing the link with Rainbow Six: Vegas, and explaining that most of the game could be played through without killing anyone. Also, most significantly, we can exclusively reveal that there are no greasels in Human Revolution.
Read the full conversation below.
Search
Read our finest words
Respond to our gibber
- Protektor : “What's the problem with crowdsourced funding? You mean weak developers who won't hold to their creative vision which is really what everyone was buying in ...” on Double Fine’s Adventure Kickstarter Tops $1,000,000!
- amishmonster : “Fus Ro Dirigible!” on What Is Going On In This Air Buccaneers HD Trailer?
- midesahjj : “iPhone 4 of the protective housing of $ 1.46!Free Shipping! Ha ha! My iphone is very beautiful! http://baid.us/6~ iPhone protective housing! I only spent $ ...” on Wot I Think: Kingdoms Of Amalur: Reckoning
- ninjapirate : “Gamers get the games that they want? This new business model could potentially change the game scene.” on Double Fine’s Adventure Kickstarter Tops $1,000,000!
- RobF : “Yes, they did. They just handed over their money to someone on a vague promise and based on a love of his work and his ...” on Double Fine’s Adventure Kickstarter Tops $1,000,000!


