Posts Tagged ‘Jean-Paul LeBreton’

Let’s Watch: John Romero Plays Doom

Then, shooting.

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.

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Emergent Gameplay: Deus Ex Made Me Part 2

Following on from yesterday’s first part, here’s another couple of developers who were just entering the industry when Deus Ex hit, and the influence it had on them. Both 2k-Mariners of Bioshock 2 fame, Lead Level Designer Jean-Paul LeBreton was starting his career at Human Head when Deus Ex hit while Senior System Designer Kent Hudson was at college making game maps on any SDK he could find…
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