Posts Tagged ‘Jennifer Hepler’

Mass Affect: Ambrov X Boasts BioWare Talent

By Nathan Grayson on September 6th, 2013.

I hope that bottom choice means I can always solve my problems by poisoning somebody.

If I had to guess, I’d imagine that the Mass Effect series probably cost EA and BioWare somewhere in the realm of $17.53 to produce. That said, I am terrible with numbers and am willing to allow a¬†slight amount of wiggle room up to, say, $999 quadrillion. It comes as a bit of a surprise, then, that developer Loreful hopes to achieve similar (though decidedly lower-fidelity) scope in Ambrov X with a mere $500,000. On the upside, it’s working with the exceedingly fascinating Sime~Gen sci-fi universe and may well manage to procure the services of former BioWare senior creative type¬†Jennifer Hepler. But there are a few bumps on the lightspeed wish-upon-a-(kick)star(ter) highway to completion – not the least of which is the fact that Hepler won’t be on board unless this non-legacy game franchise can beam up $750,000.

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Escape! Escape! Embracing Skippable Combat

By John Walker on February 23rd, 2012.

Thanks Craig!

The argument was made by Jennifer Hepler six years ago. Back then the BioWare writer argued that if dialogue can be skipped in games, then why not combat?

Ignoring the hideous treatment Hepler has received this week, and we will be*, the argument remains a truly excellent one, and one I want to explore.

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