Posts Tagged ‘Jeppe Carlsen’

Wot I Think: 140

By Graham Smith on October 23rd, 2013.

This is a dumb name for a game, though.

140 won the Excellence in Audio award at IGF 2013. It was created by Jeppe Carlsen in his spare time, because Carlsen works for Playdead during the day, where he was the lead designer on morbid, monochrome platformer Limbo. 140 is another sidescrolling platformer, but it’s the antithesis of that game. Let me tell you Wot I Think.
Read the rest of this entry »

, , , , , , .

19 Comments »

IGF Factor 2010: Limbo

By Kieron Gillen on February 22nd, 2010.

Click to make bigger! Missus!
Limbo is the definition of a Dark Horse, both obviously in its striking visual style and because the scarcity of details about how you actually play the thing. It’s a puzzle platformer, and that’s about all we know. However, it’s impressed the hell out of the IGF judges who’ve played it, leading to it being shortlisted for both the Technical and Visual Arts awards. Our interview with Lead Designer Jeppe Carlsen and footage of this enigmatic game follow…
Read the rest of this entry »

, , , , , , .

9 Comments »