Posts Tagged ‘Johann Sebastian Joust’

Local Multiplayer Party Time! Sportsfriends Released

By Alice O'Connor on December 20th, 2014.

Fight! Fight! Fight!

What are you playing this weekend? No, shut up. I don’t want to hear it. Call up some friends, get them over, tell them to bring snacks and drink, and play Sportsfriends until Fanta drips down your giggling chins. The bundle of J.S Joust and other ace local multiplayer games finally arrived on PC last night, after yonks of only being found at games events (well, and PlayStations, later). They are great and this is what you’re playing this weekend and no, I don’t even want to hear it.

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Of Mice And Gamepads: The Future Of Controllers

By Joel Goodwin on May 21st, 2014.

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don’t own the relevant controller, then I can’t play these games. But what if the controller doesn’t even exist? Many games are impossible to conceive of because we don’t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice – or a rich land of controller plenty?

Let’s have a chat with a few developers and see wot what they think.

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JS Joust & Co Sportsfunded By Its Friends

By Alec Meer on December 10th, 2012.

It appears to be global law that most every Kickstarter success story must now involve the phrase “down to the wire.” And so the same must be said of Sportsfriends Featuring Johann Sebastian Joust. The four-game indie collection today went down to the wire with hours to spare on its $150,000 campaign, after an extended, Twitter-based flash mob did its best to cajole the world into backing an apparently struggling effort. Congratulations to all involved – may you all hold your Moves aloft in neon-hued celebration.

I’m very glad Sportsfriends got a second wind and made its target as it contains several most excellent game concepts from several excellent developers, and is definitely a concerted effort to do new things rather than suckle knowingly on the teats of the past (Oh lord, did I really just write that?). That it had a bit of a tough time and won out apparently only as a result of social network begging perhaps raises an awful lot of discussion points, though.
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Whee! Sports! Joust & Chums Go Crowd-Funded

By Alec Meer on November 9th, 2012.

Friends! Sports! Sports Friends!

One of the great tragedies of the last couple of years, other than that Meat Loaf is Republican and America cancelled space, is the continued inability for the common people to lay darting, sweaty hands on OSX/PlayStation Move-based live-action multiplayer game Johann Sebastian Joust. It’s toured festivals, events and gatherings of people who wear retro spectacles and don’t shave much (i.e. more confident versions of me) for a long while, but has until now had no public availability.

All that changes, as the free-form duel of glowing dildoes has taken to the Kickstarters, in the company of some other fine, vaguely sports-centred indies, as is promising a PC and Mac release in addition to the headline making ‘first crowd-sourced PS3 game’ version.
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IGF Factor 2012: Johann Sebastian Joust

By Alec Meer on January 20th, 2012.

Next up in our series of chats with this year’s Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It’s up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games, his disappointment that there isn’t a writing/story category at the IGF, and tackles the most important question of all.
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