Posts Tagged ‘John Carmack’

Oculus Connect 2: Everything You Need To Know

Oculus Connect 2 is currently taking place in California and it’s brought with it a dozen announcements. No, not the price – though it’ll be at least $300. No, not a more specific release date than “Q1 2016″, though they did say the Touch controllers would be out Q2 2016. But if you want to know about watching Netflix in a virtual reality cinema, playing Minecraft on a VR headset, and which games are being developed specifically for the Oculus Rift and Oculus Touch, then read on for details and videos.

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The Zenimax And Oculus VR Lawsuit Is Moving Ahead

It’s an interesting turn of events in the life of Oculus VR. Earlier this week The New York Times confirmed that the lawsuit accusing Oculus VR of stealing trade secrets and code for the development of the headset would not be thrown out.

So what the heck is going on here, exactly? More after the jump.

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Old News: Strafe-Jumping’s Near Death In Quake 3

No, run then jump and hol- no, look, you're just standing there.

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in my heart, some have been less keen on it.

Even John Carmack, the chap who inadvertently created all those glitches, once tried removing strafe-jumping from Quake 3. “I hate having players bouncing around all the time,” he said.

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Free-To-Frag: QuakeWorld’s Once-Planned Business Model

Ironically, I took these screenshots running around maps on my own.

When John Carmack started tinkering with Quake’s multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we’d now consider free-to-play. Though the plans changed and this never happened, I can be endlessly fascinated by scraps of video game history like the time John Carmack thought about selling the right to have a name.

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So This Is Happening: Zenimax Sues Oculus

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

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Zenimax Accuses Carmack Of Theft In Move To Oculus

This man? A thief and a brigand, apparently. Also an un-aging tech warlock, but that's a discussion for another day.

Today in the zany world of gaming news, John Carmack is a dirty rotten scoundrel – that is, if you subscribe to Bethesda parent company Zenimax’s side of the story. The Elder Scrolls and Fallout publisher has laid claim to Oculus-related tech/code Carmack whipped up while still under Zenimax’s umbrella at Doom dev id Software. Oculus and Carmack, of course, think it’s a load of hogwash, but that hasn’t stopped Zenimax from threatening to sue if Oculus doesn’t sign on to some sort of licensing agreement. Hoo boy.

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John Carmack Speaks Out In Support Of Oculus/Facebook

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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More R, Less V: Oculus Upgraded, Carmack Making Games

Oculus Rift is more or less synonymous with virtual reality at this point, but that doesn’t mean Palmer Luckey and co are resting on their laurels. Heck, based on the latest Oculus upgrade, I’m pretty sure they’re melting down their laurels and fashioning them into the borderline-magical doodads that make these goggles tick. In short, Oculus can now track forward and backward movements – once something that required a pairing with the Razer Hydra – all by its lonesome. Also, while former id Software tech legend John Carmack is still plugging away on hardware, he’s also helping out with Oculus’ own internal game development initiative.

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Seismic: John Carmack Officially Leaves id Software

Now who will speak non-stop, almost without breathing, for at least four continuous hours during QuakeCon?

Shock! Awe! Implausibility! Ceaseless insanity! Cats marrying dogs, oceans boiling into a deliciously apocalyptic fish stew!

OK, yeah, actually none of those things. We all probably should’ve seen this coming from a mile away. Earlier this year, John Carmack became Chief Technology Officer at VR megalith Oculus Rift, a position that didn’t seem to leave much time for a second full-time gig at the studio that pioneered both first-person shooters and the practice of naming game companies after Freudian psychological concepts. Bethesda, however, insisted that Carmack would be just dandy pulling double-duty. Predictably, that was a rather significant enhancement to the truth.

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