Posts Tagged ‘John Carmack’

Carmack Talks Rage PC, Bombastic Trailer

By Jim Rossignol on August 5th, 2011.

There he is.
Mr Carmack was up on stage at QuakeCon last night, and he was talking Rage and PC. Getting the PC version up to speed has, apparently, been one of the sticking points for Rage’s development, which has taken a few years now. Interestingly, release might not be the end of the that particular line of development, either, because Carmack has revealed that he’s already started a new project, and the “research engines” that this new project produces could be added to the PC version of Rage down the line. Quite what this means isn’t clear, but apparently he has a “firm” plan to release this update to PC, as well as a high-quality texture patch. It’s fascinating to see Carmack getting excited about the PC again, a platform whose power he called “crazy”. Increasingly, I suspect, the words out of the mouths of Carmack and other tech gurus are going to be about the untapped potential of the PC, particularly as the archaic specs of 360 and PS3 begin to frustrate those developers who are still interesting in pushing their technology. There’s a bit more detail on Mr C’s talk here.

I’ve also posted a big old Rage trailer below.
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Mark Rein Says PC Has “Shot By” Consoles

By John Walker on July 11th, 2011.

Mark Rein, loving PCs, yesterday.

Over the weekend, Eurogamer posted a story about how PCs are better than everything else, including new babies and planets with rings. Well, those weren’t quite their words, and nor were they of Mark Rein, VP of Epic, but he said something close. He in fact said that, “We’re at the stage in the life of the consoles where the PC has shot by them in terms of capabilities.”

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Get With The Programmer: Carmack Speaks

By Quintin Smith on June 8th, 2011.

He looks relaxed, doesn't he? Carm, you could say.

Code guru, hobbyist rocket scientist and co-founder of iD Software John D. Carmack has been tracked down at E3 by PC Gamer, and they were rewarded by a rather excellent twenty minute interview. With him, obviously. Want to know what he had to say about consoles holding back iD’s work on the PC? Of course you do. It’s after the jump.
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John Carmack Gets Life

By Alec Meer on February 23rd, 2010.

A Lifetime Achievement award, that is! Just my little joke there. Sorry. You hate me now, don’t you? It’s late and the punning part of my brain has been asleep for hours.

Yes, the idmeister general is be honored with said accolade at the upcoming Game Developers Choice Awards (I swear that should have an apostrophe somewhere), for his “his contributions to the art and science of games”. Which is a rather lovely way of putting it, to my mind. He follows in the gong-grabbing footprints of Will Wright, Sid Meier and that Mario bloke, and can bask in the warm glow of knowing a panel of his esteemed peers – from the likes of Bioware, DICE and Popcap – nominated him for it. Well done, big John. Now go and make sure Rage is brilliant, please.

Details of the award and a spot of Carmackian backstory below…
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Carmack Talks Rage, Other Stuff

By Jim Rossignol on August 11th, 2009.


Polish games mag CD-Action (who, according to these videos, seem to have their own drink?) have posted an enormous John Carmack interview to the web, and we’ve reposted it below. In it Carmack chats about Rage, stepping away from graphics to work on player experience, the problems of contemporary developments, the challenges of modding in the “post-Doom 3 era”, and so forth. Thanks to Pat at VG247 for the heads up on this.
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Doom: The Classic vs Modern Debate

By Alec Meer on May 29th, 2009.

Behind the scenes, in the gelatinous chamber where the RPS Hivemind’s life-sustaining anti-plankton is grown, Jim and I had a brief debate. “We should have a weekly iPhone post”, quoth he. “But so many people will be angered by such a thing”, quoth I. We both then stared at our own iPhones with a mixture of pride and shame, and we wondered. How would the goodly, but sometimes distressingly irate, readers of the Rock, the Paper and the Shotgun feel about such a thing? While we continue to wonder, we can at least justify this: John Carmack, the Great Brain of id Software, talking about the trials and tribulations behind the upcoming iPhone port of Doom, and the issues inherent in visually tweaking (or not) a true-blue PC classic.
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Carmack: Quake Live Plays To PC Strengths

By Jim Rossignol on February 25th, 2009.


Carmack was talking up Quake Live today over on Gamasutra. “A lot of this project was about doing something that the PC was going to be better at than the consoles,” he told the big G. Perhaps the most interesting aspect of Carmack’s comments is that he wants to see some of the web functionality from things like social networking sites to find their way into the browser-based game platform. “”For years, I’ve often thought about the fact that a lot of people spend vastly more time on websites and forums about the games that they’re playing than they actually spend playing the games themselves. We hope to have some aspect of that here.”

Quake Live went into open beta last night.

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Carmack, Rage: Extended Trailer

By Jim Rossignol on August 1st, 2008.


Eurogamer wrote up the Carmack keynote over here, in which he covers future tech and Quake Live stuff. The trailer, which you can see after the jump, is essentially the same footage as the E3 trailer, but with another section tacked on the end. It shows some kind of battle-racing tournament feature, with some shots of the racing itself. Hard to be sure how it’ll play off any of this, but it’s all Id Tech 5, and looking fairly amazing.
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Carmack: “Quake III was my personal favorite”

By Jim Rossignol on June 27th, 2008.


Carmack has been interviewed about Quake Zero over on Gamesradar. For an old Quake III creature like me it was pretty satisfying to see the big man say this:

Quake III Arena was always my personal favorite id Software game. It’s such a pure activity kind of game – more of a sport than a movie. And I’m excited to have this opportunity to bring back the pure type of gaming as opposed to the “everything and the kitchen sink” modern design. We have no pretensions about it being the best multiplayer game in all types of things, but for any player looking to test their [deathmatch] skill, I think Quake III Arena is the best there ever was.

He’s not wrong.

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Carmack on 3D: May as well be speaking alien

By Kieron Gillen on March 14th, 2008.

So, you're saying graphicsability will be improveitudes

While I understand about one word in forty, I do like hearing Carmack speak about what he’s been up to. His recent interview with PC Perspective is a goldmine of Carmack-thinking. For example, this is what Carmack’s been up to recently…

“It involves ray tracing into a sparse voxel octree which is essentially a geometric evolution of the mega-texture technologies that we’re doing today for uniquely texturing entire worlds. It’s clear that what we want to do in the following generation is have unique geometry down to the equivalent of the texel across everything. There are different approaches that you could wind up and try to get that done that would involve tessellation and different levels of triangle meshes and you can could conceivably make something like that work but rasterization architecture does really start falling apart when your typical triangle size is less than one pixel.”

I empathise. When triangle size gets less than one pixel around here, it’s complete chaos. Jim starts screaming, Walker just flakes out completely and it’s only Alec who keeps his head together, reassuring us that triangle size will be back at more than a pixel shortly. However, I have managed to decode some stuff.
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