Posts Tagged ‘jonas kyratzes’

The Talos Principle’s Road To Gehenna Opens In Two Weeks

By Philippa Warr on July 8th, 2015.

A return to lasersHere’s something I’ve been looking forward to for a few months (except I’d forgotten about *actively* looking forward to it and was more excited-but-put-it-on-the-back-burner-until-reminder-emails-arrived). The Talos Principle‘s [official site] expansion, Road to Gehenna, is out on 23 July.

That’s soon!

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Freeware Garden: A Top 5 Goodbye

By Konstantinos Dimopoulos on March 31st, 2015.

All good and freeware things must eventually come to an end and the very same applies to my dear Freeware Garden and its all singing, all dancing games. This, wonderful readers, is the final post in the series and my chance to admit how much I enjoyed writing it and to thank team RPS for giving me the chance to take this huge freeware burden off my chest. Oh, and to let you know which five games I covered I loved the most. These:

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Freeware Garden: The Matter of the Great Red Dragon

By Konstantinos Dimopoulos on February 27th, 2015.

Count on Jonas Kyratzes to play with the tropes detailed in The Hero with a Thousand Faces and deliver a brilliant Twine-powered text adventure that simultaneously examines traditional heroic literature values and revels in retelling the classic save-the-world fantasy tale. With The Matter of the Great Red Dragon taking place in the Land of Dreams one can also expect a subtle yet incredibly novel critique of modern societies too. Also a bit of well-placed humour.

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Freeware Garden: A Postcard from Afthonia

By Konstantinos Dimopoulos on December 22nd, 2014.

It’s been a couple years since I last used a portal to visit the magnificent and otherworldly Lands of Dream and I now realize just how deeply I had missed them. I had missed the amazing sense of wonder Jonas and Verena Kyratzes have poured into every locale, the giggling at dozens of little jokes hidden behind mushrooms and flowers, the clicking on every tiny detail, the exquisite writing, the wonderfully surreal characters, the glorious puns, the richness of ideas and that deep sense of hope and beauty.

Having just played through the brilliant Postcard from Afthonia I’m already missing the Lands of Dream even more.

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The Talos Principle’s Demo Will Test Your Humanity

By Cassandra Khaw on November 8th, 2014.

You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.

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Feed The Trolls: Ithaka Of The Clouds Crowdfunding

By Adam Smith on February 25th, 2013.

Jonas and Verena Kyratzes have been opening windows onto their Lands of Dream for several years now, with a trilogy of free releases followed by the duo’s first commercial adventure, The Sea Will Claim Everything. For Ithaka of the Clouds, their largest game to date, they have turned to Indiegogo. Backers have already pledged more than half of the $12,000 total and with 28 days left, success is likely. If you haven’t played any of the previous games, you can find them here. I usually feel like I’m missing something – or something is missing me – when I wander in the Land of Dreams, although I do enjoy being in the company of such strong and unusual voices. Thematic details below.

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Wot I Think: The Sea Will Claim Everything

By Adam Smith on May 31st, 2012.

Currently debuting exclusively in the Bundle in a Box, which contains several superb adventure games, The Sea Will Claim Everything is Jonas Kyratzes’ first commercial game. With illustrations by Verena Kyratzes that could happily sit in the kind of book that would have made ten-year old Adam very happy indeed and overflowing with imagination and creativity, it’s wordy and, at times, wonderful, but then there are the other times. Here’s wot I think.

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They Say Jump, You Say Why: Traitor

By Adam Smith on March 23rd, 2012.

pew pew PLOT

Five minutes into Jonas Kyratzes new browser game, Traitor, I thought I’d seen everything I needed to see and was ready to move on to something else. I’m glad I didn’t because what seemed to be a basic space-based shoot ‘em up that’s making a fairly obvious comment on a player’s readiness to obey commands (“Shoot these unarmed ships immediately!” “I’d rather not.” GASP) turns out to be something more complicated and far more entertaining. Once what I now think of as the prologue missions are done, Traitor opens up and provides choices which lead to a series of complex little stories.

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