Posts Tagged ‘jonathan-blow’

No Longer Silent: Ten Minutes Of The Witness

By Graham Smith on February 17th, 2014.

Witness this.

The Witness is Jonathan Blow’s next game, so it makes sense that it be filled with brain-teasing puzzles. It makes a little less sense to me that those puzzles be mazes, which appear on screens littered around its colourful island environment. How do the screens and the world interact?

There’s ten minutes of new footage below, as recorded by YouTube user NukemDukem at a preview event last November. It shows the game’s opening and introductory puzzles, and it certainly looks interesting.

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Witness Jon Blow’s The Witness In Motion

By Nathan Grayson on February 21st, 2013.

Apparently “PlayStation 4 will be the only console that The Witness is on” when it first launches. Which is a very un-clever way of saying, “and also, it’ll be on PC,” but whatever. We get an actual, factual trailer of Braid creator Jonathan Blow’s latest out of the deal, so Sony’s inhumanly lengthy, droning “pppfffthrp” of a commercial‘s no skin off my nose. But I digress. The Witness, if you’ll remember, is set on an open-world island full of laser puzzles. It also looks exceedingly attractive. I’m not sure what to think about the puzzles themselves, but it’s tough to get a bead on these things when you’re not, you know, solving them. Anyway, trailer ahoy!

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Indie Game: The Movie Coming To Steam

By Adam Smith on May 25th, 2012.

I’ve got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That’s how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that’s why Swirsky and Pajot’s film won World Cinema Documentary Editing Award at Sundance 2012. Everyone will be able to watch it soon, or at least anyone near an internet connection, as it will be available as a downloadable purchase on June 12th. What’s most intriguing about this is that one of the download services carrying the film will be Steam. This leads to the obvious questions: will every film in the world soon be available on Steam and will Episode Three be a cinemovie?

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Putting The Fun In Funding: Jon Blow On Indie Fund

By Lewie Procter on March 13th, 2012.

Else what?
Games backed by the collective of successful, experienced, indie developers funding game projects that they believe in, Indie Fund, have started to release to great success. What better time to catch up with one of the fund’s partners, Braid designer Jonathan Blow, to find out more about where they’re at, and get an insight into their process for funding games. Here he is sharing about some of what goes on behind the scenes, what it takes to get their money, and what direction the fund might be heading in the future. Read the rest of this entry »

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Coming to Blow’s: The Witness Interview

By Dan Grill on August 15th, 2011.

Meanwhile, across the Atlantic, Master Jonathan Blow has achieved unexpected fame and fortune through the creation of a logistical contrivance called Braid. Glad of this success, he has travelled far from his native San Francisco to take lodgings in riotous London’s Clerkenwell district, so that he might demonstrate his his newest invention – rudely entitled “The Witness” – to the skeptical souls of the old world, including Mister Griliopoulos, unexpectedly standing in for Professor Rossignol. We join the interview at the point where the auteur is struggling with the thinking device hosting his daemonic design.

Now do read on…

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The Witness: Hands On

By Dan Grill on August 12th, 2011.


In an antiquarian hotel room in London’s historic Clerkenwell, Braid creator Jonathan Blow is shaking his shaven head. His laptop has decided it doesn’t want to run The Witness, his new game and he’s copying all the files over to his spare laptop. (If you want to know what it says about Blow that he’s the sort of man who carries a spare laptop… go hire a haruspex.) The game, he tells me, has just over a year to go now, with the appearance and sound likely to change; the 300 puzzles, though, they’ll stay the same. As he copies, I watch the file-names flick by: …theater… trees… rocket launcher… caves… wait, rocket launcher? It turns out Blow was making a very different game after Braid, before the Witness and some of the files are still hanging around in The Witness.
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Indie Game: The Movie: The Trailer

By Brendan Caldwell on June 21st, 2011.

Levinim Font: The Movie

Indie Game: The Movie has been in the making for a good while now and all the bits we’ve seen so far have been fairly interesting. The filmmakers are into the final stretch of post-production now and to rally the hounds of publicity they’ve released an official trailer, which I should warn you contains footage of some intense-looking young men in thick-rimmed glasses.

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The Witness Debuts To Few Witnesses

By Kieron Gillen on September 7th, 2010.

I'm hoping The Island is some kind of Prisoner riff.

While Spyparty and Monaco were rocking PAX as hard as their mighty indie thews could manage, Jonathan Blow wanted to do something a little subtler. In a corner of the Spyparty/Monaco booth, with no fanfare or sign-age whatsoever, the Braid-creator set up the Witness and let people come and play. Why unveil his work in such a way? As opposed to the general melee of a show, he “wanted to do something that is subtle, and a surprise — if you notice it, and decide to investigate, you find something unexpected”. Also, let people play as long as they want. Among them was Kotaku’s Stephen Totilo who wrote up some impressions and took some cam-footage…
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Can I Get A… Blow Reveals His Witness

By Alec Meer on March 3rd, 2010.

Locked door, I hate you

Jonathan Blow’s taken his time to openly discuss what he’s up to in the wake of Braid being a runaway hit (some of which’s profits he’s funneled into the Indie Fund, gentleman that he is), but now he’s allowing the world a little peek down his trousers of tomorrow.
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The Witness Vs Time Donkey

By John Walker on August 4th, 2009.

Mmm, me too.

This is rather cute. Almost immediately after Jonathan Blow announces his new game, Flashbang follow up with a parody site to announce their own. This is our way of telling you: Jonathan Blow and Flashbang have announced new games.

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Braid Demo

By Jim Rossignol on April 10th, 2009.


Greenhouse have posted up the PC demo of Jonathan Blow’s time-fiddling, award-winning platformer, Braid. It’s 120mb and contains a sizeable chunk of the game, with an option to unlock the full thing in exchange for $15. And, well, it’s pretty damn good. (It even automagically detects 360 controllers being plugged in mid-game.) Thanks to Aaron for the tip. We’ll be talking at greater length about Braid next week.

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