While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it’s a fascinating-looking, both aesthetically and mechanistically, it’s not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF Design innovation award, but it’s still not because of that: it’s because Braid is Jonathan Blow’s first full game (Putting aside his glorious prototypes). He’s one of the major driving forces in the experimental end of the indie-field, hosting the Experimental Gameplay Workshop at GDC. Most relevantly, however, he’s the indie-scene’s premier agent-provocateur. Decrying World of Warcraft as unethical and eviscerating Bioshock’s so-called moral choices will do that.
In other words, certain people are paying close attention to Braid for one simple reason: It’s put up or shut up time.
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