Posts Tagged ‘jonbro’

Team Dispirit: The Nightmare Cooperative

By Adam Smith on June 23rd, 2014.

If somebody asked you to join a band of adventurers that went by the name The Nightmare Cooperative, you’d be entirely justified to expect the worst. It’s the kind of name that would suit a gaggle of professors and investigators on their way to a curious doom at the hands (tentacles, claws?) of Cthulhu. The warrior, mages and the rogues of The Nightmare Cooperative may be doomed but death comes in the form of goblins. yetis and rabid dogs. The game is a clever top-down dungeon crawl puzzler, which I spotted a few months ago in prototype form. Work has been progressing and there’s a lovely new art style in play.

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Buddy Systems: The Nightmare Cooperative

By Adam Smith on March 3rd, 2014.

it's top-down but the screenshot makes it look like a platform game. Treacherous screenshot.

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a prototype instead, no matter how early in development it might be.

The Nightmare Cooperative caught my eye because it has the second best name for a game ever, being a description of this place on a Friday night when I want to make dinner and they’re all out of fresh veg. It’s also a single player team-based roguelike puzzler that shows great promise.

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