
I picked up this snippet from Richard Cobbett’s twitter last week. Oddly, as one of his touchstone games, Cobbett’s got nothing extended written about it I can find, so let’s go with his twitter barrage to explain it: “In case you never played it – and you didn’t – TLE was a really cool real-time adventure set on the Orient Express just before WW1. It had about six actual puzzles, but phenomenal attention to detail, and some really nice bits of design. For instance, if you had to avoid someone, you could just lock yourself in your room and wait for them to leave. It sold about four copies.” He’s right. I’ve never played it. However, as one of the more interesting lost-works from a major designer (Mechner=Prince of Persia), it lingers. And lingers with Mechner too, as he made an attempt at a screenplay for a prequel in 2002.
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