Rock, Paper, Shotgun

Posts Tagged ‘Jordan-Thomas’

BioShock 2: Nine Minutes of Footage’n'Chat

Posted by Alec Meer on May 14th, 2009.

Share ·

When a bunch of us scruffy journos wrote our Bioshock 2 previews a few weeks back, this is the bulk of what we based it upon: a nine-minute scripted walkthrough, accompanied by an enlightening commentary from Creative Director Jordan Thomas. Included: Big Sister action, the Little Sister adoption mechanic, and horribly messing up splicers’ faces with your drill-arm. Make your own judgements and crazy theories about who or what’s really pulling Rapture’s strings below. And for the love of Roy Orbison don’t drag this thread into yet more tedious mouthing off about how Bioshock 1 disappointed you. Look not to the past but to the future, friends!
Read the rest of this entry »

, , .

83 Comments »

The Making Of Thief: Deadly Shadows

Posted by Kieron Gillen on September 21st, 2007.

Share ·

[This time we turn our attention to the development of the third Thief game. It's worth noting this is the first making of where the person I interviewed wasn't the effective Project Lead. This leads to a very different interview. I'm speaking to Jordan Thomas, who's got a way with a quote. I've interviewed Jordan a few times before: here's him on the Cradle and here's him on lighting in Bioshock. EDIT: When I was putting the article online, I somehow snipped a whole paragraph and a half when formatting it. It was the bit after the word "Academic", and actually one of the key sections of the whole interview. Excuse? Er... I was deeply hungover. Will that do?]

When Looking Glass shattered, your correspondent, along with the vast majority of Thief’s sizable, fanatic fanbase, got more than a little despondent. Was there any hope for a continuation of the greatest stealth game the world had ever seen? Well, yes, there was, as otherwise we wouldn’t be doing a post-mortem of Thief III and instead continuing to weep hot tears into our foaming mead. The game arrived in the hands of Ion Storm Austin, fresh from their success in making the original Deus Ex. With a new team, mixing veterans of Looking Glass and new staff, they faced the challenge of matching their forefathers.

Read the rest of this entry »

, , .

35 Comments »

GamersGate has loads of PC games.

Respond to our gibber

Browse the archive

Buy classic PC games from Good Old Games, please.