I’d almost entirely forgotten about ultra-pretty, hyper-ambitious procedural space-sim Limit Theory until the ghost of Craig Pearson came to me in a dream. In the spirit of Halloween he informed me there was a neeeeew viiiideeeeeoooo before disappearing in a puff of saltires. Thanks Craig.
In one of his largest updates yet, solo dev Josh Parnell details the work he’s been doing over the past two months. A lot of it involves the custom scripting language he’s built to both design the base game and enable easier modding, on which he goes into detail. There’s also a half hour of absolutely gorgeous footage.