Posts Tagged ‘Julian-Gollop’

Hooray-os: Chaos Reborn Kickstarter Succeeds

By Nathan Grayson on April 17th, 2014.

I wonder how Bob Ross would feel about those trees

We live in a world where X-Com creator Julian Gollop can put a project onto Kickstarter and have its confetti parade success or outright failure come right down to the wire. I’m not sure how to feel about that. In the end, though, Chaos Reborn’s crowdfunding drive succeeded and then some, which I suppose means the world and I are cool. For now.

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Be Like Levine: Chaos Reborn Prototype Released

By Craig Pearson on April 9th, 2014.

Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he’s been championing Julian Gollop’s return. He has already played (or should that now be ‘Let’s Played’?) the hexy beast, and now you can too. Head here to grab the time-limited prototype of the strategic wiz thing, and bring some friends.

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Magic Gathers To A Close: Chaos Reborn’s Nearly There

By Alec Meer on April 3rd, 2014.

13 days and $65,000 to go – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely. The game’s also up on Greenlight now, so you know what to do if you’re excited about it.

There’ve been eight updates since the project went live a few weeks back, and it’s heartening to see that they primarily focus on explaining features and concepts. Also one of them has a unicorn with a sword for a horn, so big bonus points for that.
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Gollop Returns: X-COM Creator’s Chaos Reborn, Played

By Alec Meer on March 17th, 2014.

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it.
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Chaos Reborn To Birth Multiplayer Demo “Soon”

By Jim Rossignol on September 23rd, 2013.


The old people who remember and love Chaos will doubtless soon be pointing younger folk at Chaos Reborn, which is to be a remake of the original by that genius Julian Gollop (who once gave me an unopened copy of Laser Squad for the C64, which I still treasure, despite not having seen a functional Commodore 64 in perhaps twenty years). The muscular news sentinels of US Gamer spotted that Mr Gollop has been writing about progress on a multiplayer demo of the new game, with an estimate of “soon” for its delivery unto the internet. Soon! That’s means it might just be closer than ages away.

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Julian Gollop’s Chaos Reborn Summons A Screenshot

By Alec Meer on June 28th, 2013.


It is, however, only a screenshot of placeholder art for the X-COM co-creator’s remake of wizard wars classic Chaos, but it is nonetheless a fine thing to see this new vision of the landmark Speccy game taking shape.

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The Long-Lost Bunnies Of X-COM

By Alec Meer on May 3rd, 2013.

Next week, the missing sea monkeys of Terror From The Deep

I need to set aside a couple of hours to have a thorough read of Julian Gollop’s ongoing design plans for his Chaos remake – he’s sharing a remarkable amount on his Gollop Games blog. Today though, I take the easy route – monkey see previously unrevealed concept art for the original X-COM/UFO, monkey must post about it. Because said concept art features, as well as some very different looks for X-COM’s familiar rogues gallery (e.g. what I think might be an Ethereal design has big thighs) there are some never-before-seen additions. Including what appears to be a giant mutant rabbity thing.
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Time Unit: X-COM vs XCOM / Gollop vs Solomon

By Alec Meer on April 2nd, 2013.

I say ‘vs’, but the reality of this meeting between the 20th and 21st century masters of X-COM is that they repeatedly seem on the verge of embracing each other, rather than trading blows in a bitter row about time units and action cameras. Rev3Games arranged for original X-COM co-creator Julian Gollop to meet Jake Solomon, the lead dev on Firaxis’ XCOM remake, the result being this rather delightful recording of their seventeen-minute exchange.
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Law & Order & Chaos & Chance

By Alec Meer on November 6th, 2012.

Disbelieve! Disbelieve!

If Julian Gollop keeps up his current rate of posting about the planned Chaos reboot/remake/sequel, it is entirely possible I’ll be linking to him every single day until the game releases.

I am just fine with that.

Now, he’s put up a reasonably fulsome feature list, spell and creature roster and details of platforms. Also, he’s redesigned his site to use the original Chaos sprites as a background. D’awww.
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A Wizard Idea: Why Gollop’s Remaking Chaos

By Alec Meer on November 5th, 2012.

What a wizard wheeze

Friday’s shock announcement that X-COM co-creator Julian Gollop is creating a version of Chaos, his nigh-on legendary, wizard-based strategy game for the Spectrum, is the best gaming news in forever. But with zero known about it and even some concerns that his little-used, little-followed (at the time) Twitter account was the real deal, a whole slew of concerns can be assuaged by the development blog he’s set up to cover the making of the new game.

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! X-COM Co-Creator Julian Gollop Making Chaos Sequel

By Alec Meer on November 2nd, 2012.

The RPS reactions went as follows:

Alec: Woah
Adam: Holy moly
Jim: Woah

Legendary developer Julian Gollop, best known as one half of the sibling-based team responsible for X-COM and Laser Squad, has just announced he’s making a brand new Chaos game.
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Gollop Gossips About The New XCOM

By Craig Pearson on January 20th, 2012.

I'll bet they bought that globe in the Gadget Shop.
Monolithic (yet huggable and surprisingly good dancers) gaming culture chaps EDGE have an interview with Julian Gollop, the original creator of the XCOM series. With the upcoming reboots exciting and enraging fans in equal measure, the man who made the terrifying tactical turn-based treat has a lot to say on the new XCOMs: “It was a bit disappointing from my point of view and for many fans of X-COM. When from out of the blue we heard that Firaxis are doing a turn-based version, it’s as if 2K are trying to cover all their bets.”
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X-Communique: Julian Gollop Speaks

By Alec Meer on November 29th, 2010.

RPS chum Al Bickham managed to get revered X-COM co-creator Julian Gollop on the blower recently, and got the fine fellow to chat about the making of the best game in the world evereverever. While it doesn’t go into Gollop’s feelings about the upcoming FPS from 2K (previously expressed here), he does say of the long-canned X-COM Alliance that “I was shocked. It was an FPS. It didn’t bode well basically. ” But let’s not dwell on the negative; the fun stuff is his talk about the random chance and strange arrangements which led to the original three X-COMs and their precusor, Laser Squad. Read, read.

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