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Posts Tagged ‘Julian-Gollop’

Making Of: Laser Squad Nemesis

Posted by Kieron Gillen on November 9th, 2007.

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[This is an odd one. This was the first of these I wrote for PCF, and is really a very different format – there's a large box-out where I go through Gollop's entire history of games, for example, which I've lost here. It's also a straight transcript and – spookily – written in a much more sober style. I've had a quick kick at it to get rid of some of the stiffness, but it does sit a little oddly with its usual tone...]

lsn1

This isn’t really a post-mortem. From a development side the single most noticeable feature of Laser Squad Nemesis is that it’s constantly being updated and its development cycle is, abstractly, endless. This means that rather than an examination of something in the past, we’re cutting apart something still living: vivisection rather than post-mortem.

LSN was was Codo Technologies first game, for themselves. The Gollop brothers’ previous studio, Mythos games, closed after the ambitious Dreamlands game was cancelled. Disheartened by how they were treated by major publishers, Laser Squad Nemesis was them stepping outside the mainstream system to forge a new path. But what to do?

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Space Oddities

Posted by Kieron Gillen on July 18th, 2007.

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Spent last week reviewing UFO: Extraterrestrials for Eurogamer. Ended up being very mildly warm towards it, which was more than I was expecting. Because it’s taking from such a well-conceived source – UFO: Enemy Unknown or X-COM: UFO Defence, depending on whether you’re in Europe or the US*, it ends up often being highly entertaining because it’s such a determined plagiarist. And God knows, everyone would like a decent successor to the Gollops’ masterpiece.

I suppose that’s one of the most interesting things about it. While true, it’s not really fair to paint them as just plagarists. They’re more akin to a covers band for a group who’ve long split. While other people have taken some stuff from X-COM – the UFO: Afterlight/Aftershock/Aftermath series – this is something that’s deliberately much more faithful. Even then, it’s not good enough. There’s a determined mod community around the game who are increasingly altering closer and closer and closer to what they’re actually looking for. In most mod communities, there’s a clear division between the developers and people who like the game enough to want to mod it… but here, perversely, the fanbase for the game aren’t actually the fanbase for the game. They’re actually the fanbase of an entirely different game… exactly the same as the developers. They’re like the Rabbis in Pi, searching for the name of God by re-arranging the alphabet of whatever.

Of course, it’s interesting to wonder whether “A New X-Com” is even achievable. For both sides of the argument, see this debate between a load of journos and Devs over at Quarter to Three.

If you’re interested in investigating, it’s available to purchase by Digital Download over at Matrix Games, but only if you’re in America. Everyone else will have to go down the shops, seemingly. How 20th-century.

*Dunno what it’s called anywhere else. Sorry!

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