Posts Tagged ‘jumpgate evolution’

Wormhole Brief: Jumpgate Lawsuit

By Jim Rossignol on December 7th, 2010.


Oh dear, it seems that the big old delay on the release of Jumpgate Evolution isn’t simply down to putting on a few more layers of polish. IncGamers spotted that Codemasters are suing developers NetDevil, and parent company Gazillion, for breach of contract. The UK publisher is seeking the repayment of development costs and its legal expenses. A PDF of the complaint filed can be found here. Codemasters have declined to make any further comment, but the proceedings leave the final release of the game in doubt. NetDevil had previously stated that they wouldn’t release the game until they were happy with it, so it will be interesting to see what further light is cast on that by the case.

But hey, it was kind of bland when we saw it a preview… (EDIT: It also seems that Netdevil founder, and Jumpgate originator, Scott Brown, has left Netdevil.)

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Jumpgate Evolution Still Evolving

By Jim Rossignol on June 11th, 2010.


Just as memories of much-delayed space MMO Jumpgate Evolution were deleted by our brains to make room for voluminous Portal 2 hype, a trailer turns up. As is my habit, I’ve posted the thing below. It’s a look at the warlike Octavius faction. And… it’s a SHOUTY MAN TRAILER! Hooray! It’s been a while since we had one of those. For some reason it doesn’t seem to feature any in-game footage, but pictures weapons and stuff being made. I presume this is the first element in a barrage of new space-publicity for the game, which spluttered off into the remote asteroid belt of developmental uncertainty after we got to play it last year. (I notice the last news we had on this was that it was due for June 2009, which is a target I suspect they will now miss.) There’s a beta signup on the site.
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The Year Ahead, Part Three

By Jim Rossignol on January 16th, 2010.


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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June For Jumpgate

By Jim Rossignol on February 20th, 2009.


The latest Jumpgate Evolution trailer seems to confirm that the game is out in June. The beta sign up pages are live on the main site, although there’s no open beta yet in progress. The trailer is interesting, showing loads of in-game footage, including some of those capital ship takedown battles that NetDevil have been talking up over the past few months. For more on this interesting-looking space-flight sequel, take a look at our interview with the developers.

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Jumpgate Evolution, shooty footage

By Jim Rossignol on September 8th, 2008.


Reader Handsdown spotted that there’s another remnant of PAX footage that we hadn’t yet posted – the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we’ve seen the game played live, and it’s clear that it’ll be important to see how this works as an action game, as much as an MMO. NetDevil were very much inclined to talk up their action-game with AutoAssault, so I hope they’re able to pull it off with more precision in this, their second run at the Jumpgate concept. The footage we see here sees the player taking on some enemy ships – it’s pretty, if rather slow-paced. I suspect with a group of people we could see some interesting space-combat dynamics, especially if NetDevil figure out some ways for players to support each other in that classic MMO way. Take a look at the trailer after the jump, I think you’ll be intrigued.
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Jumpgate: “Darkness this, darkness that”

By Jim Rossignol on August 22nd, 2008.


There sure is a lot of darkness in the Jumpgate universe, at least if this new trailer is to be believed. Well, it is space, I suppose. Anyway, this has some in-engine (if not in-game) splendidness, and it all looks rather pretty indeed – darkness permitting. And it’s about time someone came up with an alternative to that space MMO, so I’m rather anxious to get hold of the beta and get playing. Could this be NetDevil’s great redemption? Have a nose at our recent interview if this tickles your space-glands.

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Jumpgate Beta Signups

By Jim Rossignol on June 27th, 2008.


There’s an outside chance that Jumpgate Evolution is going to be really good. Netdevil don’t have the best track record but, well, there’s just something about what we’ve seen so far that intrigues me. Not that free-flight space MMOs haven’t crashed and burned before, or that it’s ever going to supplant the many years I’ve spent in Eve Online but… let’s just say I don’t quite sign on to the idea that every MMO for the next five years is necessarily going to be a waste of time. If any of them grab me, it’s likely to be this one.

Anyway, all of that waffling goes by way of announcing that the beta signups have started. I’ll be in there as Eurogamer’s embedded reporter, so I expect to see some of you in there too. For a little more information check out our recent Jumpgate Evolution developer interview.

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NetDevil on Auto Assault and JumpGate Evolution

By Jim Rossignol on April 9th, 2008.


NetDevil have had an interesting journey. They’re a privately owned, Colorado-based company that started out by making a niche space-combat MMO, Jumpgate, in 2001. They then went on to create the disastrous post-apocalyptic vehicle combat MMO Auto Assault in 2006 – a game so unpopular that it was switched off just over a year after release by owners NCSoft. Now NetDevil are back on track and working on two projects: a remake of their original MMO, JumpGate Evolution, and the LEGO Universe MMO. Both are looking extremely promising, but in this interview with executive producer Hermann Peterscheck we focus on lessons learned from the failure of Auto Assault, and what we can expect from this second attempt at Jumpgate.
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