Posts Tagged ‘Just Cause 2’

Introducing JetGetters, A Fusion Of Just Cause 2 And BF3

By Nathan Grayson on March 14th, 2014.

“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play.     

Read the rest of this entry »

, , , , , , , .

9 Comments »

Build Your Own World In Just Cause 2 Multiplayer Mod

By Graham Smith on February 3rd, 2014.

When I wrote about Just Cause 2 Multiplayer a few weeks ago, it felt like a world in wait of a game that was worthy of it. Its players might still be the ones to build that game. With the release of version 0.1.3, JC2MP’s creators of highlighted a community server: Jman100′s Freeroam Construction Sandbox. It lets players build their own houses, towns, ramps and other contraptions within Just Cause 2′s Panau, by spawning and positioning props on the multiplayer server. There’s a trailer below.
Read the rest of this entry »

, , , .

14 Comments »

Impressions: Just Cause 2 Multiplayer Mod

By Graham Smith on January 13th, 2014.

Flying boats are one of the mod's best features.

Just Cause 2‘s weapons felt weedy and its missions were mostly repetitive and forgettable. It doesn’t matter. I’ve spent fifty hours floating across the tropical islands of Panau with an infinite supply of parachutes, watching the sun set behind snowy mountains. I’ve flown hot air balloons to mysterious, stormy islands, crashed airliners into the ocean just because I could, and tethered more hapless guards to speeding boats than I can remember.

I’ve just spent the last few days doing all those things in the Just Cause 2 Multiplayer mod, which is now downloadable via a standalone executable in Steam. Let me tell you what (but not wot) I think.
Read the rest of this entry »

, , , , .

30 Comments »

Group Grapple: Just Cause 2 Multiplayer Hits Steam Today

By Adam Smith on December 16th, 2013.

Graham mentioned this a couple of weeks ago, but since the release is today and it’s unlikely to be particularly visible for long on Steam, I though it best to draw attention to it again. Just Cause 2′s multiplayer mod is one of the crazier alterations to a game I’ve ever seen, turning the enjoyably daft open world game into a massive landscape of impossible stunts and unlikely vehicle bonding. Supporting hundreds of players, most with the single objective of causing as much hilarity and carnage as possible, it’s akin to a drunken superhero flashmob invading Far Cry 3 and turning the island into the world’s most expensive and ludicrous circus. The video below tells you everything you need to know.

Read the rest of this entry »

, , , , .

32 Comments »

SteamPipe Jerks: Just Cause 2 MP Mod Coming To Steam

By Graham Smith on December 2nd, 2013.

They've added game modes, but it's worth it just for the freeform chaos.

Just Cause 2 never gets its due. The third-person, open world shooter was hamstrung by mediocre missions, but it was also vast, beautiful and joyfully silly. It’s a game where you could do things like tether a plane to a hot air balloon and then surf atop the unguided plane as it loops around and around. It’s a game where you could fly using a parachute and a grappling hook, and where mods made that grappling hook infinitely strong, infinitely re-usable, and near-infinite in length.

The Just Cause 2 MP mod has been working on bringing the lonely madness beyond the realms of those missions. I’ve played it, it’s great, and now it’s coming to Steam.
Read the rest of this entry »

, , , , .

37 Comments »

Thunderpwn: The Mad Max Trailer

By Craig Pearson on July 15th, 2013.

Car jacking Jack's car.
Following the glorious excesses of Just Cause 2, where a man can dangle a jeep from a helicopter and swing it like an explosive pendulum of doom into a dictator’s face, even Mad Max can seem a bit ordinary. I watched the trailer below feeling that Avalanche might have had their wings clipped a little. That said, it’s exactly what you’d expect: big open world, full of vehicular violence and punches. Max’s double-barreled shotgun showers everyone in buckshot and fire, and cars flip at the slightest nudge. He also appears to have an awesome headbutt.
Read the rest of this entry »

, , , , .

67 Comments »

Mel Of A Time: Avalanche’s Mad Max Open World Game

By Alec Meer on June 11th, 2013.

The makers of sandbox destruction classic Just Cause 2 + the quintessential movie wasteland setting? Yes please! Er, just one thing… Could you maybe not involve World’s Worst Human BeingTM Mel Gibson? It’d kind of put a downer on things. Read the rest of this entry »

, , , , .

116 Comments »

Just Cause 2 MP Mod Adding Battlefield-Like ‘Faction Wars’

By Nathan Grayson on May 30th, 2013.

Only, you know, with more things tethered to things they shouldn't be tethered to.

There’s an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I’m sure of it. Quite frankly, it’s the one puzzle piece that was always missing – from Just Cause 2, from plane surfing’s never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2′s screaming barbed wire eagle heart still pounds away, but I think it’s safe to say that this is no longer just Just Cause.

Read the rest of this entry »

, , .

21 Comments »

Pummel Panau: Just Cause 2 Multiplayer Test Weekend

By Craig Pearson on April 19th, 2013.

Welcome to heaven/hell. Delete as appropriate.
The first rule of the Just Cause 2 Multiplayer beta tests is you talk openly and honestly about them, and leave no detail out. So I thought I’d let you all know that this weekend the mod team plan on running a beta test this very weekend. It’s a remarkable mod that packs players from all over the world into Panau. Remember the chaos you caused as Rico in the single-player? Imagine that multiplied by a thousand players. You’re either grinning or flinching right now, so you’ll already know if it is for you. Whoops! It turns out the second rule is no lazy Fight Club references. Bugger!
Read the rest of this entry »

, , , , .

36 Comments »

Just Brilliant: Try Just Cause 2′s MP Mod This Weekend

By Nathan Grayson on August 10th, 2012.

If the entire in-game world doesn't explode this weekend, I'll come away tremendously disappointed.

Happily, “MP,” in this case, does in fact stand for multiplayer – not, say, “marching penguins” or “mandible pianos.” Nor is it a mangling of the frankly quite spellable word “map.” At any rate, I’m devastated to find that we haven’t posted about Just Cause 2‘s still-in-development multiplayer mod, so I’m fixing that. Specifically, its beta will be temporarily grappling/parachuting/plane-surfing into your life this weekend. I’ve placed a video below to whet your appetite – though honestly, if the words “Just Cause 2 with hundreds of other people” don’t do it for you, you’re probably… a lost cause. [Puts on sunglasses. Camera pulls back to reveal I've been languidly parachuting away from a gigantic explosion the entire time.]

Read the rest of this entry »

, , , .

53 Comments »

Just Cause 3 Ready To Explode?

By Jim Rossignol on October 27th, 2011.

Not looking!
VG247 has word that Avalanche are (reportedly) working on Just Cause 3. Which is both pleasing and disappointing at the same time. Pleasing because, hey, the last Standing Not Looking At Explosions Simulator was pretty ace, and disappointing because I had sort of hoped that the awesome Avalanche team might try and do something else open-worldy, rather than revisiting the island-busting stunt-murderer.

, , .

68 Comments »

Just Cause 2 Ignoro Gallery, Just ‘Cause

By John Walker on July 21st, 2011.

I bet you wish you had your own gaming website too.

I’ve been replaying Just Cause 2 in my spare time of late. I remember my absolutely loving it, and then finding the ludicrous fun was spoiled by the difficulty ramping up far too far, and the game getting in the way of itself. So thinking it would be fun to muck around with it some more, this time I set things to Casual and began blowing everything up. I also figure that by this point there’s bound to be a trainer out there that can prevent the heat levels from going over 3. But I’m not here to write you an article yet. Not yet. For now I just want to share some of the snaps I’ve taken on my island holiday. Because sometimes it’s important to just look at pretty pictures of a two year old game in which the character is ignoring things going on in the background.

Read the rest of this entry »

, , , , .

114 Comments »

Deathmapping: Just Cause 2′s 11m Casualties

By Alec Meer on May 27th, 2011.

Someone needs to redub it with Kanye's All Of The Lights

This is extraordinary – a cartographic depiction of player deaths in Just Cause 2, creating a beauteous terrain map composed only of light-points. Each point represents one of 11 million fatalities caused by impact with terrain or objects. It’s a god’s-eye view of gaming.
Read the rest of this entry »

.

97 Comments »