VG247 has word that Avalanche are (reportedly) working on Just Cause 3. Which is both pleasing and disappointing at the same time. Pleasing because, hey, the last Standing Not Looking At Explosions Simulator was pretty ace, and disappointing because I had sort of hoped that the awesome Avalanche team might try and do something else open-worldy, rather than revisiting the island-busting stunt-murderer.
Posts Tagged ‘Just Cause 2’
By Jim Rossignol on October 27th, 2011.
By John Walker on July 21st, 2011.
I’ve been replaying Just Cause 2 in my spare time of late. I remember my absolutely loving it, and then finding the ludicrous fun was spoiled by the difficulty ramping up far too far, and the game getting in the way of itself. So thinking it would be fun to muck around with it some more, this time I set things to Casual and began blowing everything up. I also figure that by this point there’s bound to be a trainer out there that can prevent the heat levels from going over 3. But I’m not here to write you an article yet. Not yet. For now I just want to share some of the snaps I’ve taken on my island holiday. Because sometimes it’s important to just look at pretty pictures of a two year old game in which the character is ignoring things going on in the background.
By Alec Meer on May 27th, 2011.
This is extraordinary – a cartographic depiction of player deaths in Just Cause 2, creating a beauteous terrain map composed only of light-points. Each point represents one of 11 million fatalities caused by impact with terrain or objects. It’s a god’s-eye view of gaming.
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By Phill Cameron on April 2nd, 2010.
Road/River/Desert/Mountain Trip! After spending seventeen hours with Just Cause 2 completing the single player and doing everything and anything stupid enough to enter my skull, I’d discovered about a third of all the settlements in the game, and had only found one or two interesting locations that aren’t on the map. Obviously, this had to be rectified. The best way to do this is a tour of the Island State, allowing my curiosity free reign to take my anywhere that looked even remotely interesting. It took Jim eight hours to drive around the world of Fuel, a world more than ten times the size of Just Cause 2, so I didn’t think this would take me less than an hour. But how long? And what was out there?
I had a few rules first, of course. I couldn’t use any airborne vehicles, as that would completely defeat the point. Similarly, I wouldn’t be using any Agency drops, meaning that if I got stranded in the middle of a desert (or on top of a mountain) without a vehicle, I’d only be able to use my grapple and good old jogging power. Basically, once I was dropped at my starting location, that was it for outside help.
By John Walker on March 30th, 2010.
Apologies that this is a few days late. The review code we received had a big old crazy bug in it, completely fixed in the released version. But never mind, because finally you can find out Wot I Think about Just Cause 2 – a game that I’ve been unquestionably looking forward to thanks to one of the best trailer campaigns we’ve seen. But can it live up to that hype? Will it have heeded my constant plea: “please don’t let the game get in the way of the fun”?
By Alec Meer on March 29th, 2010.
Fine, fine, let’s talk about a game that requires a graphics card for the first time today. RPS: bridging the hardware generation gap. Walker’s currently busy pirouetting around Just Cause 2’s lavish island for an upcoming Wot I Think (we had some technical problems with the review code, I believe, hence the short delay), but as the entirety of Twitter seems to be talking about what they’re up to in it, let’s showcase some of The Crazy right now. You can do better, obviously. And you should show us.
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By Alec Meer on March 4th, 2010.
That gag never gets old. Alternatively, it’s always been unbearably ancient, which is just how I like ‘em. Wait, that sounds wrong.
Anyway: 1.3Gb of Just Cause 2 demo is now available on Steam. Haven’t tried it yet, as it’s only just arrived, but go forth and ascertain whether Walker’s incessant frothing about the trailers has been justified or not. Also, grapple stuff to other stuff. “It’s easily one of the biggest freeroaming demos of all time,” says a man in a suit. He knows the score. Oh yes, and remember you can’t play this if you run Windows XP, as apparently having the gall to play videogames on a perfectly capable operating system from 2001 is akin to being a single-celled organism.
By John Walker on March 1st, 2010.
I know I should probably resist, but I can’t help myself. I have to keep passing on these Just Cause 2 videos. They’ve been amazing in their campaign, and they’ve hit a real high with the Anatomy Of A Stunt series. So below is the latest, and one from last week that I had resisted posting since the previous lot had gone up the day before. The latest isn’t so great, but for the final caption punchline. The other is one hell of a tease. The game’s out later this month, and I know I’m chasing my own tail in anticipation. As I say every time: so long as the game doesn’t get in the way of the fun these trailers have shown, it’s going to be a playground of madness. So long as the game doesn’t get in the way. Because I love you I’ve included GameTrailers’ interview about this very subject as well. Which is well worth watching.
By Alec Meer on February 23rd, 2010.
As a sad coda to the happy-party we all had about the Just Cause 2 trailers a few hours back, word’s out that the unhinged free-roamer won’t work on Windows XP. It’s a DirectX10-only game, so even if you have a relatively recently 3D card you’ll need Vista or Windows 7 if you want to fire grappling hooks at planes. Probably, anyway – there’ve been several DirectX-10-on-XP projects, and though I confess I’ve not followed them closely, I’d be surprised if no-one comes up with a way to make this work. Anyone know where that stuff’s at now? Incidentally, before anyone takes the “get with the times, granddad” line and suggests most people have Vista or 7 now, take another look at January’s Steam PC survey. At 42.15%, Windows XP is still by far the most common operating system. That’s a crazy amount of potential customers to leave in the cold. I’d have more sympathy if it was specifically a PC game, but the 360/PS3 versions that will surely be the lead foot for JC2 won’t be DX10, so it seems odd that this should be. If it’s super-pretty and genuinely DX10ed to the hilt it’s good news, potentially, for those of us who are fully upgraded, but it’s an odd decision nonetheless.
Full system specs below – do you have the right hardware hats but the wrong OS trousers?
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By John Walker on February 23rd, 2010.
Can Just Cause 2 really be as good as the expectations being raised by the trailers? Oh sweet hairless Moby on a tricycle, I hope so. But perhaps I’ve just stumbled upon the real reason behind BioWare’s marketing campaign for Dragon Age! They could have released it as a Disney movie tie-in third-person platformer and it would have felt like a better game than we were expecting. Avalanche haven’t thought this through at all well. And as further proof, below the jump are two more trailers for the game that radomaj demanded we post. Both made me laugh at loud and anticipate like a beast.
By John Walker on February 5th, 2010.
As we all agree, the most important thing in gaming is realism. It’s the only thing I want in a game, the only thing I care about. Just so long as the experience is as close to replicating reality as is possible, then I’m happy. For instance, just now I’m playing this game where I update a website with a video of a game. Oh no, wait! That’s actually happening! And demanding realism is idiotic! Phew. Which is why Just Cause 2 makes me want to hug everyone nearby and say, “Look! Just look!” If this game is crap, I’m going to find everyone responsible and kick them right in the knee. So, yes, new trailer.
By John Walker on January 26th, 2010.
I don’t think the initials “DLC” quite fill us with the thrill that they were once intended to. Instead this promise of extra content for our games – something that you’d immediately assume would render us happy – now carries with it that little tone of dread: how will it go wrong this time? But how strong is that feeling? What happens when you combine it with a game that’s receiving so much positive attention? A game like Just Cause 2. We’ve not seen a single thing to dampen our spirits for Avalanche’s hyperbolic action crazyfest, so let’s see if we can get through a trailer for the DLC planned to come free with pre-orders for the game without this changing.
By John Walker on January 15th, 2010.
There’s a lot of games to look forward to this year. Jim’s been writing about some of them today, in fact. (Parts one and two.) Amongst them is Just Cause 2, which has to be up there with Mafia 2 and The Old Republic in peak levels on my crazed antic-o-meter. Every video of the game makes it look like the most awesome fun toy (with that constant caveat: just so long as they don’t let the game get in the way). Their latest video(s) is a cute idea to show off how many different approaches you can take to a mission, with a choose-your-own YouTube adventure. The first part of it is below.