Videogames were always meant to be ludicrous, and Just Cause 2 captures the spirit of the insane quite perfectly with its absurd hyperbolic action sequences. As if being able to base-jump over a kilometer wasn’t enough, the game’s fundamental mechanisms – a grapple and a parachute – can be used together to create a consistent and instant option for getting vertical. Check it out below.
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Posts Tagged ‘Just Cause 2’
By Jim Rossignol on September 14th, 2009.
By Jim Rossignol on August 20th, 2009.
Just Cause 2 is taking the whole Tourism In Imaginary Places idea rather unseriously for their GamesCom trailer. The latest glimpse of the open-world third-person absurdi-game is set up as a trailer for the beautiful holiday destination island of Panau, where the game takes place. Frankly, it’s a little throwaway after the game’s spectacular showing at E3, when we wrote loads about it, and then cooed and wooed at the entirely insane developer walkthrough. But still, it confirms Just Cause 2 as one of the most appealing games of the coming year.
By Jim Rossignol on June 9th, 2009.
It’s amusing how calm Just Cause 2‘s lead developer is as he narrates the most ludicrous sequence of events I’ve ever seen in this footage. The trailer was insane, but this is just silly. If I have to die, I want this dude to choreograph it.
By John Walker on June 4th, 2009.
There have been two games that have made me laugh out loud at their sheer audacity during this E3, and one of them is Just Cause 2. You may remember that the original game from Avalanche in 2006, as famous for its infinite parachutes as it was for having an entire island to explore as you wished. There were some who found the unrealistic nature of endlessly spawning parachutes to be offputting. Ho boy, they’re not going to like Just Cause 2! Because, cor, it’s even more ludicrous.
By Alec Meer on June 2nd, 2009.
I uttered “oh come on” at least four times during this footage of the sequel to Avalanches’ gloriously stupid GTA-with-a-parachute sandbox actioner. But they were, I assure you, happy “oh come ons”. Just Cause 2 clearly intends to push plausibility far past breaking point, turning hero Rico into a fully-fledged superhero who can do whatever a spider can, but without the fruity suit and restrictive moral code. Take a gander at his absurd parachute and grappling hook skills below. Grappling a moving plane while in free-fall! He’s some guy, that Rico. Some guy.
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By John Walker on January 30th, 2008.
Eidos have officially announced Just Cause 2. Which we surely all already knew about. But hey, screenshots!
Rico Rodriquez returns, in what’s being described as the same game again with shinier graphics. But hey, infinite parachutes again is this: a good thing. Also, press release at the bottom for people who like to read press releases. People who write press releases, for instance. Screenshots and all nestling beneath the read-more-thing.
Respond to our gibber
- lowprices : “SEX 2: SEX HARDER. BIGGER. MORE BADASS. NEW CO-OP CAMPAIGNS.” on Revealed – Hotline Miami 2: Wrong Number
- Terragot : “Probably the best place to stop. I think there's a stealth mission and some weird meta ending that's been done to death which follow.” on Revealed – Hotline Miami 2: Wrong Number
- bstard : “Another impurity or uncleanness pre-order beta nonsense I saw on Steam, in a flash, the moment I clicked it away.” on The Oval Office: Nascar – The Game 2013
- Noviere : “I didn't back this, but the more I see, the more I want to play it.” on Shadowrun Returns Returning Next Month, Bringing Editor
- MuscleHorse : “I'd like a sequel to sex with Workshop support.” on Revealed – Hotline Miami 2: Wrong Number