Posts Tagged ‘kalypso’

Trade Away: Rise Of Venice

By Adam Smith on September 23rd, 2013.

I played Rise of Venice at Gamescom, which is a bit like reading Aristotle’s politics while in the middle of a dancefloor at an Ibiza boat party. As I clicked through menus, filling my ship’s cargo hold with luxurious trade goods, a Saints Row booth spat dubstep at me and a twenty foot tall Titanfall mech suit watched from across the floor, spotlights caressing its form as crowds gathered to gawp at it. I didn’t spend enough time to share proper impressions but I can confirm that the trailer below is about as honest a piece of pre-release advertising as anything I’ve ever seen. A detailed description of how to buy goods and form trade routes, it is as dry as Venice is not.

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Dark’s Gameplay Trailer Shows Squatting, Darkness

By Jim Rossignol on March 1st, 2013.


Kalypso and Realmforge’s stealth action game Dark has revealed its sneakings and dude-throttlings in a new trailer, which you can see below. The sci-fi vampire game, which is still scheduled for Q2 of this year, looks intriguing, with references to Splinter Cell and Deus Ex chiming in with its more Masqueradey vampiric associations. The trailer shows a lot of the sneaking action, as well as a range of powers that players can use to splat or avoid antagonists.

Eric Bane is still a terrible name, though.
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Dark Peers Out Of The, Er, Dark

By John Walker on November 28th, 2012.

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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Where The Bad Bullets Go: Sine Mora Out Now

By Adam Smith on November 12th, 2012.

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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Fear Too? DARK Teaser Goes Boo

By John Walker on May 24th, 2012.

I'm really not convinced that hoodies are the update on the hooded cloak vampires should have opted for.

Described I can only assume erroneously as an “action-RPG”, DARK is seemingly actually a first-person RPG, in a horror setting. Focusing on stealth, you’ll be playing as a vampire fighting against the GeoForge Corporation, using all your vampiric specialities to uncover their evil. You can see a somewhat predictable trailer below.

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Jagged Alliance: BIA Puts A Patch Over Your Eyes

By Adam Smith on May 3rd, 2012.

I had very mixed feelings about Jagged Alliance: Back In Action and not the kind that make for the emotional equivalent of a delicious bourbon-based beverage. This was more like a draught of nostalgic ambrosia that someone had spilled kerosene in. That I still drank it and would do so again speaks ill of my character. The recent patch siphons in something sweet and much in demand though – a ‘tactical’ mode. That might seem a bit like if Battlefield 3 adding a ‘shooter’ mode months after release, but at least someone’s listened to the complaints and JABIA is receiving decent support. The main addition is that enemies must be revealed through line of sight but there’s plenty more. Full change list below.

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Boss: Kalypso Reveal Omerta – City Of Gangsters

By Jim Rossignol on March 9th, 2012.


The first footage of Kalypso’s Omerta – City Of Gangsters can be seen below. Kalypso report that it’s “a strategy game focusing on the activities of organized crime in Atlantic City in the 1920s”, and it’s looking like an improved version of the engine they used for the recent Tropico games. The boss manages his criminal resources and has a familiar real-time strategic overview of what’s going on in his city. However, we can expect it to be quite different when it comes to gunplay. Kalypso explain a bit more: “The turn-based combat in Omerta – City of Gangsters focuses on the tactical command of “The Boss” and his henchmen. Cover and stealth are essential parts of any shootout in the game.”

Sounds intriguing. It’s set for release at the end of 2012.
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Wot I Think: Jagged Alliance: Back In Action

By Adam Smith on February 14th, 2012.

Reload, get to cover, oh soditjusthitthemwithamachete

We are an army of the persistent, the courageous, the savvy, the devoted. We are the few who have liberated Arulco, we sent flowers to the queen and then we blew the doors off her palace. We never quite worked out why we were being attacked by Bloodcats and we mostly ignored the existence of the Crepitus. Many of us learned that cows make for excellent target practice, even if we felt bad about it afterwards. All of us have seized Drassen airport more times than we care to remember. It is only right that one of us should go Back In Action.

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Jagged Alliance: Back In Action Has A Demo

By Adam Smith on February 2nd, 2012.

Who doesn't hire Grunty straight away? Fools, that's who.

Bland headlines, eh? Steam is now host to a demo for Jagged Alliance: Back In Action, so all those people who have been dismissive of the move to pausable real time can see if hats must be salted, peppered and devoured. Similarly, those who have laid out a welcome mat for Colonel Change can see what the blighter does once he’s in their parlour, hanging his hat on the coat rack and his coat on the hat rack. Oh, you confounding swine, Change, why must you play with our expectations so? If you’re allergic to Steam, here are alternate download links.

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Not Zombie Arkanoid: Dead Block

By Adam Smith on January 27th, 2012.

The cannibalistic corpses of your dead neighbours and friends are hilarious
Cooperative zombie defence game Dead Block hit XBLARGH and PSN last summer and has only just managed to burst through the barricades previously holding it back from a PC release. There are no towers, this being ’50s small town America it’s mostly diners, motels and hair grease. but there’s plenty of defending to be done. Rather than pointing and clicking to place turrets, players control one of three characters, rushing about, hammering boards across openings and planting traps. Zombies must die. Again. It didn’t receive the warmest reception in console land and I’m yet to play it but at least there’s a bit of old-fashioned rock and roll in there. Trailer below.

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Jagged Alliance: Back In Action In Action

By Adam Smith on January 26th, 2012.

I once met a man who claimed to be a mercenary, but he was about 87 years old, very drunk and may actually have been pleading to any god who would listen for clemency.

When it was revealed that Jagged Alliance: Back In Action would use a ‘plan & go’ pausable action system rather than the turn-based trappings of yore, I expected the outcry to be loud and shrill. Mine was, until I played the game at which point I was forced to acknowledge that actual hands-on experience is more useful than spurious supposition. Who would have thought? I found something new to whine about when I saw the necessarily clear evidence that the game contains no fog of war. Then I thought it might be added for release. I was wrong, buried beneath crossed wires. Some people seem as unconcerned about the missing fog as they were about the missing turns, so perhaps this gameplay video will help everyone to have contrary thoughts.

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