Posts Tagged ‘katauri interactive’

Wot I Think – King’s Bounty: Warriors Of The North

By Alec Meer on October 30th, 2012.

Oddly the Valkyries are a whole lot less soft-porny in the game itself - it's just the title screen that gets over-excited about them

The fourth game in Katauri Interactive’s reboot of olden strategy/RPG hybrid King’s Bounty is out now. Warriors Of The North requires no knowledge of the earlier games, involving a new storyline and a new hero, and a whole lot of Norse mythology-inspired beasts and magic. More of the cheerful same or a new take on what’s become somewhat routine? Here’s what I think.
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Royal Quest In-Game Footage Already

By John Walker on November 10th, 2010.

Cyclops ent?

Well, quite a lot of walking animations for the characters, for rather a long time. But then after a minute, the first footage of Katauri’s new MMO, Royal Quest, shows us a glimpse of players playing. Hitting stuff. Weird stuff. Really weird stuff. It’s below.

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Interview: Katauri Interactive On Royal Quest

By John Walker on October 26th, 2010.

We need more screenshots!

It takes something special to get us excited about the announcement of a new MMO, and one coming from the team behind King’s Bounty and Space Rangers is just that. We got hold of Katauri Interactive’s boss, Dmitry Gusarov, to ask about Royal Quest, finding out how they’re making their hobby their business, their plans for payment models, aims for Diablo-style speed, and how they hope their games are all cosy and understandable.

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King’s Bounty Devs Announce Royal Quest

By John Walker on October 22nd, 2010.

Will there be wives? WIVES?!

Coo, here’s something good. New MMOs are announced every day now. There’s an extraordinary glut of them, most of which will never trouble your attention, being free-to-pay conversions of Korean et al epics that have 50 million players, none of whom you’ll ever meet. However, when the new MMO being announced is being developed by they behind King’s Bounty, everyone should suddenly sit up and take notice. Royal Quest, 1C’s first MMO, is being developed by the Russian mad geniuses at Katauri Interactive.

Set in a world called Aura, the game is centred around capturing castles and gathering gold, and while only a little is known at this point, if it captures the spirit of Space Rangers or King’s Bounty, then this could be a real treat. We’ve got as many details as I could find below, along with some gorgeous art, and the four (rubbish) screenshots that have so far appeared.

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Wot I Think – King’s Bounty: Crossworlds

By Alec Meer on August 31st, 2010.

Oops. This was intended to be an initial impressions post rather than a Wot I Think, as I didn’t have the time to give Crossworlds enough of a shake for a verdict. Or so I thought, in my guilelessness. This is a King’s Bounty game, though. It’s a strategy-roleplaying mash-up that plum doesn’t care whether you have time or not. Show it even a hint of your soul and it’ll eat it, with a beaming smile but without any remorse whatsoever.

So here I am, far too many hours later: exhausted, behind on a frightening number of chores, fascinating webgames and half-hearted calls to family members, but merrily game-sated and with my pointy finger of judgement all ready to go. I’ve missed you, Kingy-kins.
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Twice Removed: King’s Bounty Crossworlds

By Alec Meer on May 24th, 2010.


Any day with more King’s Bounty in it is a good day. There’s no sign yet of a proper sequel to what was one of the best PC games of 2008, but we have had an expansion pack in sequel’s clothing, in the form of 2009’s sprawling but slightly underwhelming expandalone Armored Princess. Now that is getting its own expansion, Crossworlds. There’s only one possible name for it. It’s an expandapandalone.

And, peering at its content, there is a good chance Crossworlds could inflate AP into the game it should have been…

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Before King’s Bounty There Was…

By Alec Meer on November 30th, 2009.

I find myself reviewing Space Rangers 2: Reboot for PC Gamer magazine UK. Which is their business entirely, so you won’t hear any opinion on it from me here, bar linking to the review if it ends up online. But! It did create a little brain-tickle of worry that we hadn’t mentioned this revised version of the old multi-genre dear on RPS. Why should you care? Well, because it’s what many of the folks who are now known as Katauri Interactive did before the wondrous King’s Bounty: The Legend, and because it’s a game Kieron scored 9/10 to back when most publications were entirely dismissing it because it had a silly name and a low budget.
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King’s Wordcounty: Armored Princess Pt.2

By Alec Meer on November 20th, 2009.

Let me tell you about my dragon.
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King’s Wordcounty: Armored Princess Pt.1

By Alec Meer on November 18th, 2009.

Well, I’d hoped to have loads to tell you by now. Remember the zombie bride, the battle inside my own belt, the dragon with a toothache? Last year’s King’s Bounty: The Legend was splendid at generating absurdist anecdotes. I’m a few hours into its addon/sequel Armored Princess, and I haven’t hit anything like that yet, to my chagrin. I met a drunk guy at one point. And a bartender hit on me, until I threatened to pull his arms off. That’s about it, though. However! I am not having anything like a bad time. Quite the contrary – I’m enjoying myself, and I wish I was playing it now. But I can’t because I’m on a train. Oh look, there goes Battersea Power Station. And the man opposite me has eyes that look in different directions. I need the toilet, but I can’t quite be bothered to get up and trudge over to a small, smelly metal room. And… oh yes. Sorry. Armored Princess may not have given me any anecdotes for you yet, but what it has done is make me enjoy KB’s complicated battle mechanics a fair bit more.
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Anglicised Princess: King’s Bounty Nu-Demo

By Alec Meer on November 12th, 2009.

Man, I pick my moments. If I’d have waited just one more day, just one more measly day, I could have ended my post about King’s Bounty: Armored Princess yesterday with a link to the just-released English demo. I didn’t. I got too excited. I have failed you. I’m sorry. You won’t ever hear from me again.

…At least not until my Armored Princess diaries, starting next week. (There will be a conclusion to the Risen ones at some point during the coming weeks, by the way – I’ve just been waylaid by Too Many Games.) Meantime, try the 470MB demo and see what you make of it. Too similar? Too cute? Too wordy? Too wonderful? I’ll admit I’m approaching it with some trepidation – you can have too much of a good thing, especially when it comes to games – but I’ll be very surprised if I don’t enjoy myself.

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Vid-Action – King’s Bounty: Armored Princess

By Alec Meer on April 4th, 2009.

Ooh, the first footage of the expansion for my favourite game of last year, the Heroes of Might’n’Magicky King’s Bounty: The Legend. So far, all we knew was it featured an impractically-dressed female hero, a grown-up version of the parent game’s Princess Amelie, a pet dragon, a pegasus and a race of angry anteater types. Can’t say I feel terribly threatened by anteaters, but presumably their master plan involves more than mass insect ingestion. A pair of new videos show the game off rather better, and while editing can often achieve miracles, they do rather suggest we’re in for a bigger, grander experience than the crawl’n’grind of KB’s latter half. Many bosses, many ultra-powers and the option to fly across the map should make it a leaner affair.
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When Legends Fade: A Farewell To King’s Bounty

By Alec Meer on February 13th, 2009.

I’m amazed that it took me so long to realise how I should really be spending the three weeks I recently spent offline thanks to a feckless ISP. Reading, walking, meeting exciting new people? Nah. Finally finishing King’s Bounty, my favourite game of 2008, but one that proved so long and so sadly short on its early hyper-enthusiasm in its later hours that I’d had to put it down long before its conclusion. If you wonder why I was quite so keen on this Vladivostok-developed RPG-strategy underdog, I’d much rather point you here, here and here than summarise myself again. Oh – it’s finally on sale at retail in the UK by the way, so you needn’t fret about the unreasonable Euro pricing for the download versions anymore.

Below is a slightly maudlin account of my final days with King’s Bounty – it includes spoilers of a sort, not that I can believe anyone was really in this game for its cheerfully incoherent plot.
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King’s Blather: Dissecting An Armoured Princess

By Alec Meer on November 11th, 2008.

The RPS Klaxons sounded their loudest AWOOGAS in some time today, upon the news that King’s Bounty: The Legend, the mad, wonderful Russian strategy-rpg weird ‘em up, is to get the expansion pack treatment. True to the parent game, the details sound cheerfully batshit. So we figured that, rather than just post them, we’d go through each of its announced features and say clever/stupid (mostly stupid, really) things about ‘em.

Below the cut then, more details of the excellently-named Armoured Princess, and the sad sight of me attempting to have an actual conversation about it while Kieron alternately shouts nonsense and totally ignores me.
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