Posts Tagged ‘Katawa Shoujo’

Wot I Think: Katawa Shoujo

By RPS on January 28th, 2012.


The Internet’s Leigh Alexander gave us her take on visual novel, Katawa Shoujo.

It’s with a mix of amusement and chagrin I admit my career as a game journalist might well have never taken off if it weren’t for the erotic visual novel genre. Some of my earliest writing explored the “weirdest” games I could find – bunny girl dating sims, teenage girl “training/raising” games, brutally sexual supernatural murder mysteries, and stuff like that, and I think my work was recognized fairly early on in my development as a writer just because I was pouring so many words onto stuff no one else would touch.

I put “weird” in quotes, by the way, because I actually tasked myself with understanding and explicating them. And when you do that, these games don’t actually seem all that weird. What else would a niche, shut-in audience of otaku want but a gameplay experience that blends anime porn tropes with emotional simulations of human drama – without any possibility of becoming stuck or frustrated, since visual novels are indeed more “story” than “game”?
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Best In Shoujo: Katawa Crash

By Richard Cobbett on January 16th, 2012.

It's not weird, you're just a philistine.

Last week there were a couple of games that brought up the question of what actually counts as a game. One of them shouldn’t have, because it turned out to be a passing ice-cream truck. The other was Katawa Shoujo, which occasionally teetered on the edge of that which people were willing to tolerate – that a reviewer could be bored by a slightly creepy visual novel about dating definitely-not-underage-at-all disabled girls without being some kind of illiterate, word-hating dunce. Which obviously John is, but that’s not the point. Luckily, you can now enjoy that experience in a brand new form – one in which you occasionally get to press some buttons.

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Impressions: Katawa Shoujo

By John Walker on January 10th, 2012.

Ewwwwwwww, gross!

Last year there were a couple of games that brought up the question of what actually counts as a game. One of them shouldn’t have, because it is – Modern Warfare 3 (the nuance of “un-game” is lost on the world, sadly). The other was To The Moon, which occasionally teetered on the edge of that which people were willing to tolerate. The debate is mostly unhelpful – it generally comes down to a person’s expectations of the game, and those not being met. I found MW3 to fall far short of what I would expect of an FPS, and not fill that absence with anything new, meaningful or worthwhile, thus my condemnation. To The Moon replaced a perception of choice with wonderfully vivid narrative, deep characters, and an exploration of subjects poorly explored by any medium, let alone gaming. So where does that leave Katawa Shoujo?

It’s a visual novel, a format with which I’m not overly familiar. But heck, I like a novel, and I like pictures, so let’s see where this takes me. This is not a review, it’s an account of my experience of playing the game/reading the novel.

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