Posts Tagged ‘kate flack’

Enlightening: Ultima Forever Interview

By Adam Smith on July 26th, 2012.

When I heard that there would be a free to play Ultima game, my knee jerked so hard that I fractured my leg in four places. To learn more I spoke with lead designer Kate Flack and found that Ultima Forever could be a virtuous project, emphasising character development over looting, moral quandaries over monster-bashing and more interested in tracking player behaviour than spending patterns. I also managed to peek at a trailer showing the similarities between Forever and IV with transitions into the new visuals, an example of which is below. Beta signups are open now and I might be eating my words and going back to Britannia after all.

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