Posts Tagged ‘Keen Software House’

Space Engineers ‘Crash Test’ Footage Looks Smashing

Oh Space Engineers, let me count the ways. For one, you’re a hyper-ambitious extraterrestrial builder rooted in near-future NASA technology, but also, you’re not going to Kickstarter. Not that I have anything against crowdfunding drives per se, but it’s nice when a game doesn’t thrust its clanking cup in our direction from time-to-time. But yes, the game looks quite excellent, with a physics engine that takes me back to my days as a starry eyed tot playing with toy rockets. “RrrrrrrmmmmmKABLLLOOOOOMMMMMSPLRRRSSSSHH,” I’d snarl as I set countless imaginary pilots on collision courses with certain doom. Space Engineers “Crash Test” video is just like that, only it looks even better than these things did in my head.

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Space Engineers Are The Best Engineers

I reckon I’d be happy to do most things in space. Things that I’d normally consider to be chores or hard labour would become pleasurable, at least for a while, which is probably why Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb, as you’ll see in the video below, but don’t just rely on images. Here are some words:

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. [It] is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.

Oh yes. I kept waiting for the press release to mention crowd-funding but it doesn’t. Watch.

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Miner Wars 2081 Source Code Made Available To Modders

The best sort of source code is available source code. So it’s splendid news to hear that the developers behind Miner Wars 2081, Keen Software House, have made the code for both the full game and the engine available for all purchasers of the game – although for modding only. So that’s all 360,000 lines of code for you to stare at in bewilderment. Or if you’re not me, to start fiddling with.

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Miner Wars Gets Release Date, Massive Beta Additions

Why are mothership and daddyship fighting?

Yesterday, I said that no one’s really carried Descent’s excellent anti-grav combat forward into a modern game. Now, of course, what I meant to say was the not totally-wrong thing: that Miner Wars 2081 has not only paved over our simplistic notions of “up” and “down” with the fuuuuuture, but it’s also brought in some brilliant-looking features of its own. For instance, fully destructible environments, a persistent procedurally generated universe, and survival elements, among others. And now, finally, it’s adding another fairly key feature to its roster: existence. Next month, Miner Wars will be a real thing. You’ll be able to buy it and everything.

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Strike While Its Hot: Miner Wars 2081 Demo

I keep forgetting that Miner Wars 2081 exists, usually remembering just after my daily rant to the people on the streets below my apartment. “People liked Descent.” I’ll shout from the window, refastening the sash of my dressing gown as a harsh Mancunian gust threatens to undignify me. “With all this new tech, why isn’t there a freeform game in a similar style but with fully destructible scenery?” Usually people are so gobsmacked by the question they forget to holler back, “Miner Wars 2081 is such a thing.” Jim has already played an alpha version and now there’s a public demo containing the first story mission. There’s a video of that mission below, although it might be best to play it first unless you hate surprises.

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Back At The Coalface: Miner Wars 2081 Trailer


Oh, oh! There are too many games. This trailer has reminded that I’ve got to go back to space-exploration and rock-hauling thingum Miner Wars 2081 and see how they’re getting on. If this latest trailer (below) is anything to go by they’ve made spectacular progress since I last looked in, with a lot more action, and plenty more space content. Also I like it when a PR blurb asks a ridiculous question: “Ever wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse?”

Sure! Hit me.
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Keen Prospector: Miner Wars 2081 Demo


Hmm, this is odd. I updated my preordered version and had a play last night, and there didn’t seem to be all that much new in the build, so I am assuming this pre-Alpha demo is basically just the same tech demo (which has some basic environments, weapons in, mining tech and so forth, but very little actual game content) that shows off how the game will look and feel. And while a little empty it’s really worth taking a glance at, because the tech is something special for an indie outfit this size, the atmospherics are really good, and the game is altogether a pretty promising prospect. (See what I did there?) It’s available here, anyway, and I am looking forward to watching this progress.

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Miner Wars, A Better Trailer


Miner Wars, the ambitious indie space game, has a new trailer. I’m just getting stuck into the game myself, and I will post about it soon, but in the meantime you can take a look at this new trailer. It’s a piece of work by Dan Wentz, who did the music for Descent, Red Factions, Freespace, and a bunch of others. Atmospheric stuff.

Miner Wars isn’t a finished retail thinger yet – it is currently having one of those pre-order access things – but it does look rather promising for us space fetishists. Anyone else playing?
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If You Dig It: Miner Wars Early Access


Hybrid MMO/single-player space adventure Miner Wars is offering early access at 70% off, making it about $13. I’ve yet to see anything of the game myself, but the concept of a fully destructible environment shared with multiplayer players is certainly intriguing. If it can offer an Elite-like space trading experience with Red Faction-style space-action destruction then developers Keen Software House might onto something. Hell, it might be a game experience all its own, unlike anything that has gone before – the idea of blasting your way through the inside of giant asteroids is certainly unusual. Whether these guys are too keen, however, will depend on the state of the early build. I feel like developers take a big risk going into these things early. It’s a good way to get the community bringing in money and feedback, but it also means you might earn an unfair rep on your earlier build.

Anyone had a look? (The obligatory trailer is just a click below the surface.)

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