Posts Tagged ‘keen software’

Is Nothing: Sacred Citadel Out Now

By Nathan Grayson on April 17th, 2013.

HAS ANYONE SEEN MY GLASSES? AND MY EYES?

I’m still not entirely sure how Sacred Citadel emerged from a creative cauldron in the vicinity of semi-esteemed Diablo-alikes Sacred 1 and 2, but I can’t knock a series for having a go at a new genre. And so, while Sacred 3 grows large and strong under lock and key, we get a sidescrolling beat-’em-up with fantastical trappings and a God-of-War-style eye for scale. I do not, however, believe we’ll be tearing that eye from its stringy stalk with our bare hands – aka, Kratos’ version of handshake – as Citadel seems a bit less, er, psychopathic. At any rate, there’s a launch trailer after the break, heralding the off-the-beaten path beat-’em-up’s release. Weird, right? A launch trailer on launch day? Who does that anymore?

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Interview: Miner Wars 2081

By Jim Rossignol on November 9th, 2010.


Miner Wars 2081 – as it is now known, so as to emphasize its science fiction setting – has one man at the heart of it all. He’s called Marek Rosa, and he developed the game’s destructible environment engine. That’s what allows players to go around burrowing out the insides of asteroids in the game, and jolly impressive it is too. Having come up with this tech, he was inspired to make the game with a small team in tow. And it’s quite the thing: a space-based mining and combat platform from which players can share their levels online, for a game that is single and multiplayer in the same bundle. Remarkably ambitious, you might well think. You can also take a look at the work in progress, what with it being available now (in rudimentary alpha form) for pre-ordering folk. If they can pull it off, we shall be singing their praises. The team are working to keep to a weekly update, which they’re so far hitting. I decided to set them back a few minutes by having a quick chat with Mr Rosa.
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Dig Dug vs Eve vs Descent = Miner Wars

By Jim Rossignol on August 13th, 2009.


A space MMO based on the concept of destructible asteroids? Yes, it’s one of those offbeat ideas that might just work. Developers Keen Software dropped us a line to announce the game, Miner Wars, and explained that it was a “space shooter played in a fully destructible environment and is a combination of single player story game and MMO.” So far so unclear. And then: “As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets.” Which sounds kind of awesome. On closer inspection it seems to be the aberrant alchemical offspring of Descent, Minecraft, Eve Online, Dig Dug, and Red Faction. An open world game with beautiful, destructible space rocks. Yeah, it’ll probably take a couple of videos of the thing in action to really get your head round it. Fortunately, they’re beneath the click. Brilliant, eh?
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