Posts Tagged ‘Ken-Levine’

World In Progress: Bioshock Infinite

By Adam Smith on October 28th, 2011.

I have spared you all the low-cut nature of this young lady's clothing. You are welcome.

When a Bioshock Infinite video arrives in my lap, which is how I demand delivery of all gaming news, I do not expect it to feature actual human beings speaking at me. Ziplines and plummeting are gravely missing from this video. Although it does contain game footage, it’s mainly Ken Levine talking about the world he’s creating, which he sees as but one of the game’s main characters.

There’s a focus on actual people characters, with the voice actors behind Booker and Elizabeth also featured, breaking the rule that they, being the opposite of Victorian infants, should be heard and not seen. Now, in my mind’s eye, Booker Dewitt will always look like Troy Baker, whose name should immediately be attached to Syndicate’s antagonist.

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Bioshock Infinite: Gillen vs Levine

By Kieron Gillen on July 7th, 2011.


Since abandoning sitting in my underpants writing games journalism for the glittering world of sitting in my glittery underpants writing comics, it takes a lot to get me out of bed. That said, it always took a lot to get me out of bed. I’m lazy. However, a chance to chat to Irrational’s creative director Ken Levine about all things Bioshock Infinite counts as something that’ll have me tearing the duvet asunder. So when I was asked to do it, I – er – did it.

And then it was transcribed into written words…

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BioShock Infinite E3, The First Two Minutes

By Andrew Smee on July 1st, 2011.

It's 2011. Where are my flying trains?

Irrational Games have posted the first two minutes of the Bioshock Infinite E3 presentation. The footage is introduced by the lovely Ken Levine and covers a brief rummage through an old curiosity shop chock full of adventuresome period banter between Booker and Elizabeth and also features some remarkably creepy sound design. Comrade Dan Griliopoulos previously reported on the demo which you can rejigger in your mind-memory right here. Impressive-sounding stuff, and you can watch his words spring to life below! Seems like too much of a coincidence. My new theory? Maybe he’s a god. He’s got the chin.

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Ken Levine Hearts The PC

By Alec Meer on October 29th, 2010.

Blessim. As part of Kotaku’s ‘PC gaming week’ (so does that make it okay for them to largely ignore the PC for the other 51 weeks of the year?), BioShock/System Shock 2/SWAT 4-brain Ken Levine has penned an impassioned paean to the humble IBM compatible. The source of the greatest developers, the undying home of innovation, the bright, ever-changing future of videogames: that sort of thing. “Magic can happen when there are no middle men, no marketers, and no naysayers,” quoth he. He’s absolutely right, y’know.

Plus he name-checks this cool PC gaming site you might have heard of, which is very sweet of him. And means he might be reading this. Hmm. Hi Ken! Please make sure Infinite’s PC version is the best version!

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Shock! Irrational’s New Game Looms Close

By Alec Meer on August 3rd, 2010.

That’s the studio formerly known as 2K Boston formerly known as Irrational to you. As in Ken Levine’s original-name-reclaiming bunch: the developers who made System Shock 2, SWAT 4, Tribes Vengeance, Freedom Force – and, of course, Bioshock the first.

And there’s that Pandora’s box opened. The important news, though, is that Irrational are finally taking the lid of whatever their new project is next week. Several years in the making, massively mysterious: whatever it is, whatever it’s like, it’s bound to be a big old chat-magnet.
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Gaming Made Me: Ken Levine

By RPS on July 13th, 2009.

As we mentioned last week, after hurriedly deciding to do the Gaming Made Me feature we hurriedly sent a mail around to those RPS-correspondents and famous-folk we didn’t feel too bad about hurriedly asking to hurriedly write a little thing about the games that made them who they are. 2K-Boston’s Ken “System Shock 2/Freedom Force/Bioshock” Levine didn’t write a little thing, instead giving us a thousand words on the games who made him who he is today. And you’ll find it below…
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Ken Levine at PAX

By Jim Rossignol on September 10th, 2008.


Bioshock’s big daddy, Ken Levine, took some time to talk to the masses about his life at the recent PAX. He tells a familiar tale of growing up with geek-tendencies, and then finding games as his place in life. It’s a story that wouldn’t have been out of place in this year’s most exciting book about videogames.

Anyway! PAX keynote beyond the jump.

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Levine On His Next Game, Bioshock 2 & Rumour

By Alec Meer on July 30th, 2008.

Kieron’s currently out at the Develop conference for us, so expect exciting missives soon. Or, more likely, incoherent booze-addled rambling about Kenickie. So, while he struggles manfully to work out what a wireless internet is, we can instead harken to reports from elsewhere in gamingdom. Specifically Videogaming247‘s coverage of Ken Levine’s bravely-named “BioShock and Awe: Immersing the Gamer in an Alternate World Without Drowning Out the Gameplay” lecture and some quotable interview gobbets they tickled out of him afterwards. Tempestuous Mount Bioshock never quite goes dormant, it seems.

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X-Comeback

By Alec Meer on May 6th, 2008.

I wish I still had my savegames from 1993.

I had it in my head that this had been properly confirmed ayyyyyyyyyges back, but apparently it’s still stranded in rumourland. Furthermore, it’s a rumour that seemingly had yet to reach everyone’s ears, as evidenced by the internets suddenly talking about Bioshock creators Irrational 2k Boston reportedly working on a new X-COM game as though it’s some sort of ‘news.’ Still, might as well give you fine folks a chance to talk it over here.

2K – the publishery bit – picked up the X-COM rights last year, so it’s pretty much a dead cert to happen at some point, so the mystery remains which dev will make it. That Ken Levine has handed over Bioshock 2 development to a different 2K team further supports educated guesstimation that he’s off working on a super-exciting project like this.
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The Thursday Papers

By Alec Meer on April 3rd, 2008.

HAWX: probably buff, sweaty men

Hell, any day can be round-up day. Rather than Kieron’s regular Sunday collection of notable word-sciences though, instead this is a one-off, rather more hotchpotch grab-bag of happy happenstances that have caught my eye today, as I fight the urge to pretend this has any relevancy whatsoever to Space Week.

First up, we’ve got the announcement of Tom Clancy’s HAWX, which totally sounds like a group of male strippers, but is actually an aerial combat thingum set in the GRAW universe. Which, for all the oppressively heavy branding, is actually kinda appealing – we don’t get too many dogfighters these days, so it’s nice to see a new big-money attempt at making one for a broad audience.
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Making of: System Shock 2

By Kieron Gillen on April 3rd, 2008.

Yeah, see what we did here.
[Since it's Space Week, it's a good time to pull my Edge-commissioned Making Of System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I'm quite fond of this piece, if only as it reveals the secret origin of the Psychic Monkeys...]

The lights are low. Everyone’s panickedly fighting against a seemingly impossible, oppressive deadline. At every turn there’s a crippling lack of resources. Viewed by any objective criteria, the small inexperienced team doesn’t have the skills to achieve their aims. They’re all crammed into a single room – in fact, half of one, since it’s one room bisected with screens. When you look at where and how Irrational worked on their first game, it’s easy to think of the claustrophobic horror of RPG/Shooter System Shock 2 as a pure product of its environment.
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