Posts Tagged ‘Kentucky Route Zero’

Walking, Driving, Flying, Seeing, Looking, Watching: Tourist Simulators

I’ve been on holiday, which means I’ve spent more energy walking around and looking at things, than I do when I’m at work. It’s a tricky thing, this holiday business. How am I supposed to enjoy the majesty of nature (and the cold pint in a country pub that waits at the end of nature) when my muscles are aching, the sweat is like an oil slick on my brow, and I’ve fallen into the habit of checking my maps every fifteen minutes because I’m convinced I’m walking in the wrong direction.

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A Psychogeography Of Games #1: Kentucky Route Zero

This article is a part of a series based on 6 months as resident speaker at VideoBrains called A Psychogeography of Games. Psychogeography is a big chewy word put together by drunk French dudes in 1955 to talk about how the landscape of our lives affects how we feel, think and act. Here, I’m particularly interested in how the geography of our lives affects how we make games – the psychogeography of our games. So, in 2015, I’m going on a series of walks with some of my favourite game designers, in places that have affected how they think about what they make, and turning these into talks and articles.

This first piece is about a walk with Jake Elliott (Kentucky Route Zero [official site]). Except that because I don’t fly, the first walk happened in two different continents – we walked on the same day, on different continents, to similar places.

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The 25 Best Adventure Games Ever Made

You know that there are adventure games, and you know that some of those adventure games are better than others. But do you know which one is best, and which one is twenty-fifth best? Well, at last you can find out, with our definitive, unimpeachable breakdown of adventure gaming’s best moments.

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Kentucky Route Pitstop: Here And There Along The Echo

Kentucky Route Zero isn’t just gaming’s finest slice of magical realism and shaggy dog symphonies, it’s also a magnificent feat of myth-making. Like so much Americana, it straddles the line between fact and folk tale, and finds recognisable unrealities along the road to the grave. If the melancholic dramas of the main episodes take place at centre stage, the occasional interludes aren’t the entertainment in between acts, they’re happening somewhere in the wings, backstage or downriver. The latest free offering, Here And There Along The Echo, has a sinister setup – a telephone that can only dial one number – but turns out to be the closest the series has come to revealing its own absurd comedic heart.

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Wot I Think: Kentucky Route Zero – Act III

Here at RPS, we’re quite fond of Cardboard Computer’s magical realist adventure. Kentucky Route Zero took the final spot in our 2013 Advent Calendar and while the wait for the third act has been longer than I would have liked, it’s good to have Conway and his companions back in my life. The new chapter of gaming’s strangest trip since Sam and Max hit the road contains a musical performance worthy of Lynch, a whiskey-soaked underworld and enough melancholic mystery to fuel a new generation of the blues. Here’s wot I think.

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Open Road: Kentucky Route Zero Act III Out Now

An old time radio crackles into life, the dial set between nowhere in particular and somewhere else entirely. The voice that speaks could warble with the best of them but it catches on the hooks and snags of age. The accompaniment is the picking of a banjo and the wail of a harmonica. A boot thumping against a dusty floorboard, that’s percussion. This is how we learn that Kentucky Route Zero Act III has been released.

I actually heard about it through Twitter, at which point I loaded up my copy of the game (through Steam) and saw that the new act is already available to play, right from the menu. Guess I know what I’m doing tonight.

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Introducing Last Life, Aka ‘Kentucky Route Zero In Space’

You might remember that we liked sleepy-as-the-night, sharp-as-a-knife adventure Kentucky Route Zero quite a lot. We even gave it game of the year, doncha know. So when Last Life creator Sam Farmer told me his game was best described as “Kentucky Route Zero in space,” I nearly warbled with glee. The noir-themed tale of a detective trying to solve the mystery of his own murder has Double Fine‘s blessing and backing, and it’s taking to Kickstarter for one more boost. I sat down with Farmer for what turned out to be his first interview ever, and we discussed Last Life’s universe and story, Sherlock-style inspection mechanics, Double Fine’s involvement, what it means to be “noir,” and transhumanism. It’s all below.

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Still Not On The Road To Kentucky Route Zero Act III

[Waves arms wildly]I DON’T HAVE RELEASE DATE FOR YOU DON’T GET EXCITED[/waves arms wildly]

Wolf Among Us isn’t the only recent episodic game playing silly buggers with our expectations: there’s still no sign of when the passenger door episode III to RPS GOTY 2013 Kentucky Route Zero will open and offer us a ride down its strange, whip-smart highway. To some degree I’m less troubled by the wait than I was by WAU’s, as I’m not really in KRZ for the plot – it’s more of an experiential thing for me, as wanky as that might sound. I would like more of it and soon, though.

Devs Cardboard Computer have attempted to allay fears that something terrible has happened behind the scenes, and explained why no KRZE3 date yet. Apparently it will be “significantly more involved than the first two acts.” Maybe that means it’ll have guns! Or a jump button! Or microtransactions!
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Insanity: 30 Games From Hotline, KRZ, More Devs For $15

I have no idea what's going on here, but I really, really want to find out.

This is probably the most exciting game-related anything I’ve seen in months. And yes, as the headline suggests, it’s entirely bonkers. Remember Zineth developer Arcane Kids’ Tribes-meets-Tony-Hawk thing Perfect Stride? Well, it’s just one of 30+ games (23 of which are already finished and playable) that’ll immediately be yours if you hand LA Game Space a pithy 15 of your bacteria-and-filth-ridden Human Dollars. Experimental Game Pack 01 also includes entirely new projects from the likes of Katamari Damacy creator Keita Takahashi, Adventure Time (yes, the TV show) maestro Pendleton Ward, Hotline Miami madman Cactus, Kentucky Route Zero devs Jake Elliott and Tamas Kemenczy, and sooooooooooo many more. I’m not even going to pretend to be impartial on this one. Buy it. Buy it because duh.

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Wot I Think: Kentucky Route Zero Act II

The second act of the excellent Kentucky Route Zero snuck out late last week. Adam explained why you should play the first part back in January. I’m going to explain why you should play the second part right now. Here’s wot I think:

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Surprise! – Kentucky Route Zero Act II Out Now

Making something that’s really, really different from all the other things takes time. The first Act of Kentucky Route Zero, for instance, was a perfectly serene drop in this industry’s bellowing ocean of shooty shooty bang bang madness, a soul-rehabilitating triumph that plucked both heart and banjo strings just so. Part traditional adventure, part ode to theater, it was so very effortlessly bizarre and bold. So naturally, it spent years in the making, weathering multiple revamps as well as life’s countless ups and downs. With the groundwork laid, however, Cardboard Computer was pretty confident that Act II could make March. Or not. Or April. Or not. But May? Well, depending on which territory you’re in, the madly methodical developer kept its promise. Kentucky Route Zero Act II has finally arrived.

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Kentucky Route Less Than Zero: Limits & Demonstrations

Have you been on the fence about Cardboard Computer’s magnificent Kentucky Route Zero? Well, get down from there, you. It’s dangerous, and honestly, you just look silly. I wasn’t going to say anything, but everyone’s talking about it. OK, OK, since you’re apparently either very stubborn or a cat, let’s try enticing you down. How about a demo? It’s not just any regular old nipped and tucked snippet, either. As co-creator Jake Elliott put it, Limits and Demonstrations is “unique and doesn’t overlap with Act I, and it starts sketching out some backstory for a few already-introduced characters.” It’s also free! Freer than coffee. Freer than moody bluegrass tunes. Freer than freedom.

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What Lies Ahead For Kentucky Route Zero

Yesterday, we began our journey down the winding highway that runs through Kentucky Route Zero co-creator Jake Elliott’s brain, and today, we’ll resume it. But while looking back is all well and good (especially on brain highways, where traffic’s fierce and blind spots can hide unspeakable dangers), doing it at the expense of moving forward is unwise. So now it’s time to delve into what’s next: the release schedule for the rest of KRZ’s Acts, how our choices will carry over, The Walking Dead‘s influence on the process, and a fairly mindblowing portion of Act I you probably missed. Don’t worry, though. It wasn’t your fault.

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